Electrocuted, shot with a nail gun, falling off buildings, Joe has found numerous ways to kill or seriously injure users SAFELY! Joe Millward shares the work he has developed in virtual and augmented reality to train users in areas from construction to hospitality to childcare. Learn how he evaluates industry processes to determine which would be most effective to deliver in an immersive environment. Discover the best immersive production practices to ensure that quality and training effectiveness is maintained. Joe will also share his thoughts on the growth and maturation of immersive technology and how this will impact the future of learning and training. Takeaways from this session include how to evaluate, develop and implement effective immersive training which delivers measurable outcomes.
The term “metaverse” has become the latest corporate buzzword, but how will virtual reality truly integrate into our professional lives?
To answer this question, think back to the late 90s: commercial internet access shrunk the world and established a new playing field for companies to facilitate team interaction, marketing, and product distribution.
Today, executives have a similar opportunity to transform their business’ operations and engage with customers in an immersive environment via the metaverse.
Opening up endless possibilities for communication, collaboration, morale and workplace culture, VR enables coworkers to catch up, watch a presentation, and brainstorm in an array of immersive settings without ever leaving home.
Join Andrew Hawken, CEO and Co-Founder of Mesmerise, and Leslie Marshall, Head of Experiential Marketing at Morningstar, as they discuss how companies can embrace VR for enhanced hybrid work environments. They'll also address the practicality of the medium and current tech limitations.
The promise of VR as the answer to what ails education has been widely touted. Yes, it's immersive and engaging, but do students retain what they learn, and is it a viable scalable alternative?
Welcome to the great debate. Team VR will feature Steve Grubbs, CEO of Victory XR which has already created digital twins for 12 university campuses. Team No VR features John Katzman as an American Ed-tech pioneer s an American EdTech pioneer. He has established numerous companies which assist students with their studies and career choices, including Princeton Review, 2U, and Noodle Partners. But he is not a fan of VR for education. The audience will be persuaded and vote for one side or another in this important debate. Moderated by Robin Raskin, longtime journalist, educator and events creator.
Metaverse has taken the educational sector by a storm, with Metaverse Universities (Metaversities) and Schools of Metaverse Engineering popping up all over the world and accelerating learning outcomes. We are at the beginning of a fascinating era for teaching and learning; Education sector has traditionally been a cautious adopter, but with Metaverse engaging students in immersive and active, not passive, learning, the future of Metaverse for education looks strong. In this talk, Didem Un Ates will discuss this disruptive technology positive impact for education as well as the reasons and enablers for its rapid adoption.
Are you ready to experience the future of learning? Join us for a first-of-its-kind conference talk that will take you beyond the boundaries of traditional lectures and videos. As you walk into the room, you will find a headset on every seat that will become part of your toolkit on a journey that seamlessly blends in-person, online and immersive experiences. This introduction to the tribrid model will demonstrate a world where the boundaries of the lecture hall are shattered, and the possibilities of learning are endless. Get ready to be fully immersed in an experience where learning is not only accessible but also inspiring.