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EQ for XR; Helping Creative & Merchandising Teams Adopt 3D

Jun 3

11:10 AM - 11:35 AM

Description

Introducing a new technology into an organization is always a challenge- funding it, building it and operationalizing it, even more so. This is especially true when the perception is that it could make existing skillsets obsolete.

The creation of 3D content involves new workstreams and new stakeholders, but the aesthetic sensibilities and consumer insights needed to engage customers remain unchanged. The impact of curation and storytelling will never fall away. We need the talent we have today- most of whom have never leveraged 3D assets in their work.

Emotional intelligence has a place on your technology roadmap. It’s a big LOE, of course, but baking it in means you’ll spend a lot less time dragging colleagues into the future kicking and screaming. (Not literally, of course.)

The process is rooted in this basic truth; We need one another.

Speakers

Head of 3D Creative Technology , Walmart

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Description

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Speakers

Product Manager & Product Marketing Manager , NVIDIA
Verizon
CEO , Trigger Global
XR Partnerships, Product Innovation , Verizon
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01:00 PM - 01:25 PM

Description

Internal training tools - the mere thought of them can put anyone to sleep. Mandatory training is often associated with reading boring paragraphs of text, watching outdated videos, and clicking through multiple choice questions that fail to determine proficiency. With the amount of time and money we invest in training our employees, why do our tools feel like they're stuck in the PowerPoint era?

Fortunately, we are at an inflection point in our thinking and the technology available to us. Emerging technologies like XR, AI, and real-time 3D allow us to create original content faster than ever before. By using tools and techniques from games, which encourage learning and mastery through play, we can create more impactful training tools and experiences for employees.

This talk will focus on how ustwo and MGM Resorts put these ideas into practice using a digital twin of one of their flagship properties. We will discuss how we used game design and development principles, real-time 3D, and AI/XR tools to create a first-of-its-kind training tool. You’ll leave with tangible insights, principles, and practices on how to discover meaningful ways of deploying these technologies in your organizations - impacting efficiency, effectiveness, and the bottom line.

Speakers

VP of Innovation , MGM Resorts International
Design Principal , ustwo
Technical Principal , ustwo
Jun 1

04:10 PM - 04:35 PM

Description

Having energy utilities workers well trained and prepared for any emergency or outage helps to keep our homes safe and warm, our businesses operating and our infrastructure flowing. Preventing the outages or leaks with more effective training is even better. Learn how Local Gas Distribution Companies and Nuclear facilities are incorporating fully immersive Virtual Reality (VR) training courses into their overall training programs to improve day-to-day operations, reinforce preventative measures, and enable personnel to safely experience and resolve emergency situations. Learn how VR training is being used to keep workers safe as the learn how to work more effectively and safely in the plant and in your neighborhoods.

Speakers

CIO , Oberon Technologies