Haptics is the next major unlock for augmented reality and virtual reallity, like “HD” and “4K” was for audio and video. This panel will explore the current state of haptics tech in XR, ethnics, accessibility and future-forward use cases, including live events, training and esports. The discussion will cover technologies, innovations, standards, advice on adoption, and hands-on development.
Extended reality (XR) is a rapidly growing industry and the next logical step in the evolution of wearable technology. However, prior to becoming truly mainstream, there are still several significant challenges that need to be addressed first. These include: a large visual field, see-through, distortion free optics and obtaining a lightweight, compact form factor to allow extended wear, just to name a few.
Virtual retinal display (VRD) technology is a promising approach to AR that could help overcome these and several other fundamental challenges (such as the Vergence-Accommodation conflict). VRDs create images directly on the retina, which allows for a much more compact and lightweight device. To achieve an optimal VRD user experience, one must account for eye movements to constantly keep the projected image in the center of vision. This can be achieved by combining VRD with precise retinal (blood vessels) eye-tracking (RET) to provide a more immersive and natural AR experience.
In this talk, we will discuss the potential of VRD and RET to break the barriers of AR. We’ll start by identifying the challenges that the AR industry is currently facing, and then explain how VRD coupled with RET can help to address these challenges. We will also mention some of the unique, potential applications of VRD with RET in AR. We believe that VRD with RET have the potential to revolutionize the AR industry. By overcoming the challenges of size, comfort, and several others, VRD and RET could make AR wearables that are truly convenient and practical for all day use. This would open up a whole new world of possibilities for AR, and it could help make AR a part of our everyday lives.
Dispelix develops and delivers lightweight, high-performance see-through waveguide combiners that are used as transparent displays in extended reality (XR) devices. Our full-color near-eye displays encompass all dimensions of XR comfort - social, wearable, and visual alike – in a simple eyeglass-lens form. Rich and pleasant XR experience calls for seamless merger of display and light engine technologies. In her presentation, Dispelix Vice President Pia Harju discusses how advanced design contributes to XR comfort and same time helps draw full potential from the light engine and display. We will showcase how built-in mechanical and optical compatibility fuse esthetic and functional aspects of design, paving the way for mind-altering XR eyewear experience.
Join Yacine Achiakh, Founder of Wisear, as he delves into the crucial role of neural interfaces in driving the widespread adoption of augmented reality (AR) and demo their benefit live on stage. In this captivating keynote, Yacine will explore the evolution of human-computer interfaces, from keyboards and mice to touchscreens, and highlight the need for a new generation of interfaces to propel AR into the mainstream. Discover how current controllers fall short in delivering seamless and immersive interactions, and why alternatives like voice and hand tracking have their limitations.
Yacine will unveil the game-changing potential of neural interfaces, which enable touchless and voiceless control through facial muscular, eye, and brain activity. Witness live how Wisear is at the forefront of building neural-interface powered products that revolutionize the way we interact with AR and VR devices, paving the road for ubiquitous adoption in consumer and enterprise applications. Don't miss this enlightening presentation that will shape the future of human-computer interactions in XR.
Testing optical performance of components and the image quality of a completed XR headset is an important but not well-known part of the product development and mass production cycle - in fact, today's headsets would likely not be existing without it.
In this presentation, we will give an overview of the various steps in the production process where optical testing comes into play and discuss new developments like active alignment technology where we make use of real-time test data to assemble XR modules for best image quality.
Finally, we describe a new generation of test equipment that uses custom high-end optics specially tailored to XR that integrates both "big" and "small" picture-scale image quality test capabilities in one instrument, bringing test technology to the next level to support tomorrow's high-resolution XR headsets.
Solving the vergence-accommodation conflict – the mismatch between perceived and focal distances for stereoscopic 3D displays – represents a critical hurdle to overcome for augmented reality (AR). Overcoming this would smooth interactions with virtual content, blurring the line between the simulated and the real, yet the industry has yet to settle on an approach.
In this presentation, IDTechEx outlines the range of display and optical systems proposed to solve the vergence-accommodation conflict, weighing up technological suitability and market forces to suggest likely candidates for wide deployment. Technologies including retinal projection, holographic and light field displays, and focus-tunable lenses are detailed and benchmarked on promotion of social acceptability, manufacturing feasibility and other factors. Alongside assessment of industry forces, this leads to the presentation of adoption roadmaps, plotting a path for integration into immersive consumer AR devices.