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Samsung XR in Depth

May 30

05:00 PM - 06:00 PM

Description

Coming Soon

Speakers

Director of Developer Relations, XR and Gaming , Samsung Electronics America
Senior Director, AR/VR Software , Samsung Research America

Related Sessions

Nov 9

10:30 AM - 10:55 AM

Description

Snapchat Lenses have taught a whole generation how to use augmented reality to express themselves, learn about the world, and even get things done. But behind the Lenses are Snap’s powerful tools to build AR experiences and a vibrant, global community that’s pushing the boundaries of what’s possible in AR. Join Snap AR leaders as they discuss how AR creators, developers, and partners can tap into the power of Snap’s camera products to build the next generation of AR.

Speakers

Group Product Marketing Manager, Camera Business , Snap, Inc.
Head of AR Platform Partnerships , Snap, Inc.
Global Head of AR and Camera Marketing , Snap, Inc.
Nov 9

11:20 AM - 11:45 AM

Description

Learn more about Unity’s AR companion app and how it helps AR creators speed up their workflows. We’ll touch on how to capture real-world data, create in the context of where the content will be experienced and import your data into the Unity Editor.

Speakers

Group Product Manager - XR , Unity Technologies
Nov 9

01:15 PM - 01:40 PM

Description

OpenXR has transformed the way developers deliver cross-platform AR/VR experiences. As a royalty-free open standard from the Khronos Group, OpenXR provides high-performance access to AR and VR devices. The OpenXR standard enables application developers to program to a single, common, high-performance API which supports a number of different AR and VR platforms. Containing everything an application needs to drive XR devices in a system, OpenXR helps applications run on a multitude of platforms, allowing hardware manufacturers to gain access to a broader range of pre-existing content. In this session, Brent Insko, Lead XR Architect for Intel and OpenXR Working Group Chair, is joined by executive producer from Asobo, Antoine Bezborodko, who will talk about developing the Micosoft Flight Simulator VR , what motivated him to use OpenXR and the value it brings to users. Brent will share recent industry developments for OpenXR, explain how XR developers can integrate OpenXR into their workflows, and share updates about expanded augmented reality support that is under development for OpenXR. Brent and Antoine will highlight the role OpenXR plays in getting gaming, entertainment and even enterprise XR developers to a common ground. Developers will leave with a fresh understanding of how to leverage OpenXR to create cross-platform XR experiences.

Speakers

Lead Software Architect Virtual Reality Group , Intel
Executive Producer , ASOBO STUDIO
Nov 9

01:45 PM - 02:10 PM

Description

Coming soon!

Speakers

Head of XR Software , HP