AR is exciting but as user become used to the technology delivery matters increasingly. WebXR brings VR but also now AR to the web. The specification is lead by the W3C and being currently implemented by all major browsers vendor, from mobile phone to high-end augmented reality HMDs. This new path provides a way to make content available without relying on dedicated app stores while bringing new challenges. This talk will touch on what is feasible today and how to start developing AR content on the way using experimental and stock browsers.
NIantic is empowering creators to seamlessly and realistically bring virtual content into the real world, today with the new Lightship ARDK. Amanda Whitt, Product Manager for Lightship ARDK, and Pablo Colapinto, Head of Immersive at Nexus Studios, will share insights into how the Nexus team used Niantic’s Lightship ARDK to create the sample app developers can use to quickly learn the features and what's possible with the ARDK. With semantic segmentation, meshing, and multiplayer tools, you can bring your vision for more dynamic and engaging digital experiences to life with AR.
Snapchat Lenses have taught a whole generation how to use augmented reality to express themselves, learn about the world, and even get things done. But behind the Lenses are Snap’s powerful tools to build AR experiences and a vibrant, global community that’s pushing the boundaries of what’s possible in AR. Join Snap AR leaders as they discuss how AR creators, developers, and partners can tap into the power of Snap’s camera products to build the next generation of AR.
Learn more about Unity’s AR companion app and how it helps AR creators speed up their workflows. We’ll touch on how to capture real-world data, create in the context of where the content will be experienced and import your data into the Unity Editor.
OpenXR has transformed the way developers deliver cross-platform AR/VR experiences. As a royalty-free open standard from the Khronos Group, OpenXR provides high-performance access to AR and VR devices. The OpenXR standard enables application developers to program to a single, common, high-performance API which supports a number of different AR and VR platforms. Containing everything an application needs to drive XR devices in a system, OpenXR helps applications run on a multitude of platforms, allowing hardware manufacturers to gain access to a broader range of pre-existing content. In this session, Brent Insko, Lead XR Architect for Intel and OpenXR Working Group Chair, is joined by executive producer from Asobo, Antoine Bezborodko, who will talk about developing the Micosoft Flight Simulator VR , what motivated him to use OpenXR and the value it brings to users. Brent will share recent industry developments for OpenXR, explain how XR developers can integrate OpenXR into their workflows, and share updates about expanded augmented reality support that is under development for OpenXR. Brent and Antoine will highlight the role OpenXR plays in getting gaming, entertainment and even enterprise XR developers to a common ground. Developers will leave with a fresh understanding of how to leverage OpenXR to create cross-platform XR experiences.
Learn how to use cognitive load with biometric sensor data to develop smarter and more engaging VR experiences. HP XR Developer Advocates will share how to easily transform your app development to create adaptive experiences driven by a user’s natural response with the HP Omnicept SDK and accompanying HP Reverb G2 Omnicept Edition headset. Tune in to get started!