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Delivering Gaming and XR from the Cloud

May 29

08:00 AM - 08:40 AM

Description

Cloud-rendered Gaming and XR have unique challenges, in that, the user quality of experience must be equivalent to a locally rendered experience. Merely quantifying this quality of experience is a challenge, let alone building the levers to control it. In this talk we will discuss these challenges and various approaches being trialed. The conversation shall span rendering and streaming (Nvidia), Cloud Gaming (Blade Shadow), Cloud AR (Gridraster), media formats (Tencent) and Edge computing (Charter Communications). We shall also discuss GPU multi-tenancy, network readiness for immersive, as well as the trends and enablers for market traction.

Speakers

Head of Content Partnerships , Blade Shadow
Co-Founder/COO , GridRaster
Sr. Director, Emerging Platforms , Charter Communications
Director XR PM , NVIDIA
Principal Researcher , Tencent

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