Imagine an AR world on top of our current world where every time you raise your phone you see AR experiences all around you. Now, imagine the possibilities that come as a creator. Whether your goal is to build digital product demos or virtual pop-up shops, Facebook's AR toolset gives you everything you need to build the immersive experience of your dreams. The perception that creating AR experiences can be onerous is misleading. In reality, it has never been easier to get started. In this session, Davide La Sala, will walk attendees through the skillset, challenges, and best practices involved in the creation of your first Spark AR effect. The session will cover technical details along with helpful tips while demonstrating the workflow of a Spark AR effect from beginning to end. Attendees will leave this workshop ready to hit the ground running - one-step closer to creating, publishing and distributing AR experiences to the Facebook and Instagram platforms' 1.5 billion daily users.
The "old web" of information, centered on 2D static content with HTML/CSS as the dominant paradigm, is based on web technologies that are decades old now, and is poorly equipped to serve the needs of AR/VR and spatial computing. Currently, a number of exciting new open source initiatives are coming together to create a new open spatial paradigm for the web, with grammars of interaction suitable for blending the virtual with the real and supporting AI and ML safely and wisely, to create a web of perception and shared context. This talk will look at the philosophy, technologies, innovations and innovators, working on this critical mission for spatial computing.
Learn how MRTK Figma Toolkit can help your UX design process for Mixed Reality. With MRTK Figma Toolkit, you can use 2D versions of the HoloLens 2 style UI components for creating UI layouts and storyboards. Figma Toolkit's Unity plugin can import the Figma file and recreate corresponding MRTK components in Unity. This will save a lot of time and effort for designer-developer collaboration.
Are you tired of trying to build a better future? Well you've come to the right place! In this satirical talk, Lucas Rizzotto’s evil alter-ego will teach you everything you need know about using XR for evil! Manipulate the masses using immersive propaganda, pervert their data to uncover their innermost secrets and uncover the XR design tips & tricks that unleash your full villainous potential. So let's get slimy, let's get greedy and let's turn the Metaverse into a dystopia that works for you! (You can also use this information to stop terrible people from doing this to you. But will you?)
Music has always been enhanced by the visual arts, from album covers to music videos to laser light shows. In the last few years, artists have begun leaning into AR as the next frontier for such experiences, but never at scale, and never holistically across the broad spectrum of listening experiences, be it at home by yourself, out on a walk, hanging with friends, or attending a live concert or festival. Thanks to the unique capabilities of Niantic's new Lightship ARDK, with additional support and partnership from Unity and Warner Music, the two-time Auggie award winning AR studio, HEAVY.io will be showcasing their newest project (it's a secret, we can't tell you yet!), presenting a new paradigm for audio-visual experiences at the convergence of music, AR, NFTs, and participative art creation.