My purpose is to weave wellbeing, technology and science into new ground and practical possibilities for all of us. My mission is to empower humans to grow and expand by creating or curating new visions, opportunities, and tech enabled tools for all. I do this by investing in founders who build wellbeing tech through a global non-profit.
I co-founded and built Transformative Tech.org, a global ecosystem dedicated to educating, gathering, and activating wellbeing tech founders, investors, and innovators. Today, we have members in 72 countries and 450 cities and our tentpole events online or in person attract 1K+ attendees. We help founders leveraging exponential tech for mental and emotional wellbeing, social and emotional wellness, and human potential and performance find feedback, funding, and friends. We help investors find the best wellbeing tech founders and companies. I help corporate innovators understand and apply these powerful tools.
Prior to Transformative Tech, I served as senior interactive entertainment executive with responsibility for strategy, operations and marketing for major brands that include: Activision Blizzard, Disney, and Vivendi. Highlights included operating World of Warcraft and all of Blizzard Entertainment’s properties in China as well as holding a key role on the Vivendi Games team responsible for the Activision-Blizzard merger -- an $18B deal and an industry defining event. I believe these worlds will merge and one day games will become powerful tools of human transformation -- and I am working towards this goal today.
I speak extensively on Human Transformation, Transformative Tech, the Future of Health, Work, and Human Excellence, and Flourishing Cities. I am a lecturer at Stanford University, have an MBA from the Wharton School of Business, and attended Singularity University’s Global Solutions program. I am a novelist and have written The Sisterhood, a work of transformative Afro-futuristic fiction. Outside of work, my two favorite activities are meditation and combat sports.