Who will own love in the Metaverse? How will we make love in the Metaverse? Will anyone want to?
This panel explores how life in the Metaverse will impact the perception of self, the emotional and mental wellbeing, and the interpersonal relationships of the users. How do we serve physical needs in a world that by definition lacks all physicality?
What interactions - and how many degrees of suspension of disbelief - are possible? What kind of sensory input is required to achieve sensual immersion? What will be the role of avatars, haptic technologies, motion tracking, and spatial audio, to facilitate emotional connectedness in this environment? How can creators make sure users don't end up in sex dungeons, unless they really want to? What about true love, romance, feelings, and intimacy? Can virtual love thrive in the real world?
This panel puts the metaverse hype in perspective, and imagines how the convergence of physical and digital could enhance people's affective bandwidth in digital environments to create a more sustainable and inclusive experience.
At different times in our lives, we play games for different reasons: to escape, shop, socialize, work or find our significant other. In this panel, we will hear from experts in the gaming space, looking at what we’ve learned from gaming, and what it means for the future of commerce and culture in the metaverse.
We’ll explore questions around fandom, business models, the creator economy, data and design- all in the context of the transformative shift we are seeing in digital habits during this transformative era of the internet.