Agenda

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Description

Who will own love in the Metaverse? How will we make love in the Metaverse? Will anyone want to?

This panel explores how life in the Metaverse will impact the perception of self, the emotional and mental wellbeing, and the interpersonal relationships of the users. How do we serve physical needs in a world that by definition lacks all physicality?

What interactions - and how many degrees of suspension of disbelief - are possible? What kind of sensory input is required to achieve sensual immersion? What will be the role of avatars, haptic technologies, motion tracking, and spatial audio, to facilitate emotional connectedness in this environment? How can creators make sure users don't end up in sex dungeons, unless they really want to? What about true love, romance, feelings, and intimacy? Can virtual love thrive in the real world?

This panel puts the metaverse hype in perspective, and imagines how the convergence of physical and digital could enhance people's affective bandwidth in digital environments to create a more sustainable and inclusive experience.

Speakers

Senior Vice President Business , Axel Springer hy Consulting
Operations Manager , Virtex
CCO , CuteCircuit
Growth , Nevermet

Description

Coming Soon!

Speakers

Founding General Partner , BITKRAFT Ventures
Co-Founder , Ready Player Me
Co-Founder & COO , Virtex
CEO :: Creative Director , ONTOP
Investor , BITKRAFT Ventures

Description

Coming Soon!

Speakers

CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD

Description

At different times in our lives, we play games for different reasons: to escape, shop, socialize, work or find our significant other. In this panel, we will hear from experts in the gaming space, looking at what we’ve learned from gaming, and what it means for the future of commerce and culture in the metaverse.

We’ll explore questions around fandom, business models, the creator economy, data and design- all in the context of the transformative shift we are seeing in digital habits during this transformative era of the internet.

Speakers

Games Business Development , PICO
Co-founder & Creative director , Patch XR
COO , VRrOOm
Cofounder & CEO , Ristband
Co-Founder & CCO , Metapolis