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IRL Experience Design (Disney) vs Virtual World Experience

Jun 1

12:00 PM - 12:25 PM

Description

As we begin to build out communities inside the Metaverse/virtual worlds, are there any key architectural tenants and principals we should consider first, that might be different from game design ecosystems? Traditional Experience Design from themed attractions have long been well equipped to answer these questions. Tune in to this fireside chat with Disney Imagineer and Experience Designer, Amy Jupiter, to help us better understand if building for the Metaverse holds the same requirements as building a new themed attraction.

Speakers

Tech Humanist, XR Strategist , The Collaboratorium
Founder/Chief Experience Designer , ByJove: A Collective of Perspective TM

Related Sessions

Jun 19

11:00 AM - 12:00 PM

Description

Applications blending digital content with the real world are reshaping industries. From digital twins in manufacturing and environmental monitoring to 3D overlays in technical services and healthcare, to virtual try-on in retail, the scope is expansive. However, these applications impose intricate requirements on 3D content creators. Today’s applications demand that 3D assets be both re-usable and easy to integrate into complex, interactive scenes. This means creators must define not just their appearance, but physical properties that allow them to realistically affect and be affected by their environments. At the same time, these assets must be lightweight for web-based transmission, ensure real-time interaction without lag, and display consistently across various platforms and devices.

In this panel, experts from the Khronos 3D Formats Working Group will address the challenges of crafting 3D content for spatial computing, focusing on innovations in interactivity and physics for standards-based 3D assets. The panel will delve into open-standard approaches to these challenges, highlighting how collaborative development efforts are paving the way for more immersive, responsive, and versatile applications.

Speakers

AR Tech lead , Meta
Software Engineer , Adobe
President , Daly Realism
Jun 19

12:10 PM - 12:45 PM

Description

Between imposter syndrome, new headsets, discontinued headsets, and a slew of technical challenges, three XR artists share how they navigate through a sea of constant change and uncertainty. What drives them to create is staying grounded in their WHYs: their passion for storytelling, sharing with others, and love for their communities. Join Lafiya Watson Ramirez, Kevin Ang, and Estella Tse to learn about their wins and failures and how they each harness their authentic creative voices for XR.

Speakers

XR Creative Director and Artist , Estella Tse, LLC
VR Artist , Bingko
Multidisciplinary Artist , Bad Chick Studios
Jun 19

12:50 PM - 01:15 PM

Description

In “Augmenting Artfully”, Alexis Zerafa (AR Artist & Creative Technologist, The Mill) and Helena Dong (Senior Art Director, BUCK) teach us how to approach AR and spatial experiences through a lens of visual finesse. This session delves into the nuanced creative process, while highlighting design tactics in service of storytelling and optimization, ultimately advocating for a broader artistic perspective and cohesive vision that befits the development agenda.

Speakers

AR Artist and Creative Technologist , The Mill
Senior Art Director , BUCK
Jun 19

02:40 PM - 03:00 PM

Description

Coming Soon!

Speakers

XR Designer, Author , Consultant