11:30 AM - 11:55 AM
Ines Said | Digital Worlds Institute, University of Florida
Phil Chacko | Unity Technologies
Austin Stanbury | Digital Worlds Institute, University of Florida
Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.