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From Studio to Headset: Music in XR

Description

From the barriers to entry to getting experiences funded and then creating the actual deliverable product, Adrian Rashad Driscoll and Rommel ‘RomeDigs’ Reyes will help the audience understand how we can bridge the gap between music and XR. These entertainment experts will share tips on bringing music artists in to the XR space and answer audience questions related to the process.

Speakers

Head of Immersive , Collimation
Producer, Director , Creator

Related Sessions

Description

Coming Soon!

Speakers

Professor of Professional Practice , USC Annenberg School of Journalism
COO , Starling Lab for Data Integrity
Immersive Director/Professor of Practice , Arizona State University

Description

When it comes to adding distinct value to consumers with spatial XR techniques, leveraging live sports data offers some of the most compelling possibilities that push the boundaries of entertainment. Advances in computer vision techniques have given leagues the ability to track positional data of all aspects of gameplay with immense speed and accuracy. Applications include second screens to track fantasy statistics, virtual cameras to see gameplay from a new angle, companion apps that overlay data on top of plays from wherever you are sitting, and completely new ways of remixing and reviewing replays. Stadiums themselves are the perfect micro-metaverses, providing a mappable canvas rich with data to be visualized, commerce to be communicated, and passions to be expressed, while new devices give at-home viewers ways to get closer to the action. In this talk, Nexus Studios' Head of Immersive will dive into some of the more exceptional use cases for XR for sports across a spectrum of leagues, technologies, and platforms, and discuss who is using this technology, which companies are poised to capitalize on it, and where this technology is going next in the very near future.

Speakers

Head of Immersive , Nexus Studios