Showing and exploring through examples, this session will introduce the Vive Pro Eye and discuss design methodologies to introduce eye tracking in VR applications. Code samples will be explored in Unity and actual application development will be shown with features that are demonstrated with the addition of eye tracking in VR. Finally, case studies in the areas of gaming, training/simulation, and enterprise applications that have successfully extended their feature-set by adding eye tracking to deployed VR products will be discussed and explored.
Getting Started developing for Magic Leap: An overview guide and live demo of various features of the ML 1 live in Unity. See how to enable Controller tracking and input, enable spacial meshing and various objects and how to implement hand and eye tracking, all live with this session.
Admix, a monetisation platform for Extended Reality (XR), recently announced the launch of the world’s first programmatic 3D ads for extended reality environments like VR and AR. Join us to learn how to leverage the Admix SDK to start monetising your XR content today!
This session will cover Google's vision for immersive computing, bringing together its efforts in Lens and AR - all fueled by advances in computer vision and AI.
Audio augmented reality (AAR) is poised to become the new selling feature of headphones. Under the covers, AI and Machine Learning will propel new, sensor-driven audio augmented reality experiences. We’ll look at ways XR developers and Data Scientists can leverage AI and Machine Learning to enhance sensor driven experiences for a new breed of wearable audio devices.