In this tutorial participants will learn how to create an AR app with a fully-functioning cloud-backend in less than 15 minutes. Participants will see how to generate native apps for Android with ARCore, iOs with ARKit, HoloLens & MagicLeap with Unity, and web browsers with WebXR and AR.js, all connected to the same cloud.
Participants will learn how to change AR content across all platforms simultaneously through the cloud, with no coding, and no rebuilding the apps. Participants will show how a small change in one cloud-connected app, can send updates to all other apps across the different AR SDKs & platforms.
Participants are encouraged to either bring their laptops with Unity installed, bring an AR-enabled mobile device, or can follow along the live demonstration.
In this session I will present Arti in a live demo - a new tool that allows you to magically embed virtual objects into professional live video productions anywhere using a software-only, cloud-based platform.
In the five years since HTC brought SteamVR tracking to the world, many other optical tracking solutions have been offered, all variations of computer vision and structured light techniques.
Looking at each of the pain points in turn, bringing in the optical, mathematical, and computational issues along the way, we show how multiple tracking systems are combined and trade-offs made to create acceptable consumer products, and show what industrial and professional users should be asking for when considering AR technology.
Why retailers can't scale 3D content creation no matter how large they are and why economy of scale concepts does not apply to the 3D industry.
Insights from the world's leading and most innovative AR/3D retail teams and how they plan on solving the content creation roadblock.
8 hand picked startups pitch in front of investor judges to compete for the Auggie Award for best startup in Israel