Ori Inbar, Co-founder and Executive Director of AWE and Super Ventures will kick off the 4th AWE EU with a special welcome address and his annual state of the industry.
For 50 years, computing has been a two-dimensional representation of a three-dimensional world.
Now, tech giants and thousands of startups who are seeking growth opportunities beyond mobile have set spatial computing on a trajectory for exponential growth. Most large corporations are adopting spatial computing to improve their businesses driven by strong evidence it delivers measurable ROI, and consumers begin to appreciate the radical benefits of this technology which could signal the next dimension of humanity. In 2019, everyone must enter the next dimension to understand the impact it’s bound to have on their lives and businesses.
Now is the time to create killer apps in XR for training, healthcare, and entertainment. Over the past three years the foundation for immersive computing has been well established for businesses that are keen to find advances in technology that will benefit them. The XR hardware ecosystem is very strong with many excellent options to choose from. Now we are faced with the challenge to create the killer apps across 10 key industries. This talk will explore where we see clear blue ocean for companies to explore with immersive computing solutions.
Startups have ambition but lack scale (people and money). Big companies have scale, but grow too conservative after early successes. Working together, even getting acquired, can often change the game. But it comes with many pitfalls, and usually not the ones you tend to worry about. I'll share my experience working in big and small companies and give some insights into how to make it work out for everyone involved.
Will look at the process involved in identifying the pain points, finding the solutions and supporting the development of solutions that do not yet exist.
You have an idea, and you want to understand how to get to funding and operating in the United States. Experienced XR Attorney Michael Leventhal takes you through the business and legal process of moving from an idea to a business investors will fund. This includes insights on corporate structure, intellectual property, building a team, and appealing to investors.
Paving the way of XR, presentation fo the Volvo - Varjo collaboration, bending the use cases of XR in Automotive Industry. Democratising Virtual experiences such as VR/AR and simulations, by building a fluid toolchain around emerging technologies such as XR, AI, and game engines.
Audio Augmented Reality (AAR) is poised to become the new selling feature of headphones. Under the covers, AI and Machine Learning will propel new, sensor-driven audio augmented reality experiences. We’ll look at ways XR developers and Data Scientists can leverage AI and Machine Learning to enhance sensor driven experiences for a new breed of wearable audio devices.
Matteo & Aviv Shapira - Leading experts in the field of Extended Reality (XR) - Shall share about XTEND, their exciting new venture which aims to disrupt several ecosystems through innovative HCMI (Human Centric Machine Interface) - Combining the best of Human & Machine Capabilities to create exciting new experiences.
Scalability is everything in business. If you can only target a small audience, then your idea may not succeed. But if your idea is applicable, accessible and intriguing to everyone it can flourish beautifully. The problem is that scaling technology can be complex, and it’s even harder when it comes to AR. Many developers struggle to create scalable and dynamic apps. It seems that most of today’s AR apps are single-user experiences with static and hard-to-update content. Any change in the app results in endless development cycles while costing money and time building and maintaining their app. The goal of this talk is the show how anyone can easily have a strong scalable cross-platform backend for their AR/VR apps without compromising on quality or speed. Participants will learn how to create real-time apps for ARCore, ARKit, WebXR, Vuforia, Unity, and more, all connected to the same cloud.
When was the last time you’ve read a book? In the age of digital media, we have the world at our fingertips. Yet many of us spend endless screen time on the latest in entertainment, significantly reducing the time we spend reading. The rise of Augmented Reality presents a brilliant opportunity to cultivate reading habits once again. Discover how the use of AR brings books to life by engaging the user in a multi-sensorial story. You can read, hear and see the action happening right in front of you, expanding your imagination as you dive deep into the tale. From classics like Sleeping Beauty and Snow White to modern-day icons of the Transformers and My Little Pony - learn how Bookful has been using AR to remodel the reading experience for children. In the age of AR, the reading revolution will make inspired readers of the next generation.
Using XR technologies we can break down social and geopolitical bridges. Xenophobia in recent years has been the talk of the town. How can XR technology assist in introducing our shared values? How can XR experiences be incorporated into museums and other LBEs to introduce such topics?
In this session I will present Arti in a live demo - a new tool that allows you to magically embed virtual objects into professional live video productions anywhere using a software-only, cloud-based platform.
Resonai is an AI company in the domain of computer vision that is leading the way in transforming physical spaces into highly intelligent digital assets. We develop technology that not only creates a very accurate 3D twin of physical spaces but more importantly truly understands the space, can navigate it, applies logic and continuously learns. Vera is our Augmented Reality platform targeted at owners and operators of commercial real estate spaces. Vera makes it possible to develop new types of applications that utilize an intelligent understanding of the entire 3D space. These address critical challenges across the building lifecycle, from design and construction, to maintenance and operations. Example apps include indoor navigation and localization, mobile control of IoT devices, smart ticketing systems (that dramatically increase maintenance productivity by automatically localizing points of interest, retrieving maintenance history data, providing indoor navigation instructions to technicians and visualizing hidden systems such as pipes and wires in Augmented Reality), advanced analytics across the entire 3D space, and much more. In the talk I will share examples and learnings from deployment of Vera in different locations and use cases.
Why retailers can't scale 3D content creation no matter how large they are and why economy of scale concepts does not apply to the 3D industry. Insights from the world's leading and most innovative AR/3D retail teams and how they plan on solving the content creation roadblock.
Create multi-user, spatially aware mixed reality experiences,add context to the real world. Provide your users a better understanding of their data, where they need it and when they need it, by placing and connecting your digital content to physical points of interest. Share holograms across devices, accelerate decisions and results by bringing 3D to your team and customers on the device of their choice. Infuse AI and protect your apps, do more with your solution by integrating IoT services and artificial intelligence, and protect sensitive data with enterprise-grade security from Azure
Will be published soon.
An in depth look at how three organisations are using VR and AR in different ways to build empathy or as an educational tool. Christopher will talk about how the ICRC have used AR and VR to communicate about urban warfare with the aim of building empathy. He can talk about two projects i. Enter the Room, an AR project: https://vrscout.com/news/red-cross-ar-app-war/ ii. Google Daydream Impact funded VR film the Right Choice: https://vrscout.com/news/the-right-choice-daydream-impact Sandra will share insights from their VR project about the threat of improvised explosive devices in Fallujah, Iraq. https://www.homeafterwar.net Charlotte will talk about how VR can be used for health promotion and education in their film that aims to remove stigma, and motivate young people to get tested for HIV. https://www.unaids.org/en/resources/presscentre/pressreleaseandstatementarchive/2018/november/20181120_360HIV_PR
AR is rapidly changing the way people communicate and express themselves on digital platforms. In fact, 70% of Snapchat’s 203 million daily active users interact with AR every day. In this session, Anrick Bregman, a member of Snapchat’s Official Lens Creator program, will show designers and marketers how to connect with their audiences by building compelling AR experiences in Lens Studio.