As technology constantly evolves, so is the way we integrate it into our workplaces. What does the future hold? What innovations will we need to keep up and how will this impact our future workforce and how they engage and train? In this session, we will look at virtual reality and how it impacts our daily workplace and future success and discuss how it can help solve current industry challenges — like the skills and labor gap.
Education is on the cusp of a technology revolution that will transform teaching and learning to an experience-based approach. At Facebook, we are creating virtual reality hardware and immersive experiences to pioneer this movement. This talk will cover how VR is the next step in the natural evolution of computer-based instruction and how we are redefining the way we teach and learn by developing industry-leading content, virtual collaboration and creation tools. We believe that virtual reality has the power to transform education and turn classrooms into 21st-century technologically advanced places of learning. The technology and content will not only increase engagement and knowledge retention, it will also allow students to get equitable access to education regardless of distance and turn students into innovative creators. After all, our generation built the technology, but it's going to take the next generation to make it great!
Technology support service providers typically maintain thousands of products to provide the highest possible level of service to clients. Delivering such a high-dimensional service necessitates maintaining a significant technical force who have been trained on a wide range of products. Given the increasing product portfolio and the pressure for technicians to cover multiple domains equally effectively, training these technicians becomes a major impediment for service providers. In this talk, we describe our experience of building and deploying a scalable AR-driven solution to address this problem.
This session will provide insights and a basis for further discussions on how technologies like Augmented and Virtual Reality are being tested and explored in the healthcare sector.
Enterprises discuss how they’re leveraging AR/VR to: • Improve safety by training for hazardous environments • Speed up new employee onboarding • Reduce the risk of injury
Augmented Reality has been touted as a transformative technology for education and the classroom experience. However, going from an idea to deployment in the classroom in today’s education system requires a variety of design decisions, curriculum considerations and expertise in classroom dynamics. This talk will walk attendees through the process of creating and deploying Genius XR - an Augmented Reality iPhone/iPad app that includes a library of 3D vocabulary lessons for ELL students and a XR Makerspace with creative collaboration tools for teachers and student-driven learning. Topics discussed will include design considerations for accessibility and adoption in the classroom by both students and teachers, standard curriculum requirements for AR applications and lessons/best practices learned from user-testing with teachers and students.