Hear from Volvo's Lead Virtual Experiences,Timmy Ghiurau, about how he broke new ground with the multi-awarded Volvo Varjo collaboration by bringing technology forged in gaming into one of the leading brands in the automotive industry. Timmy will introduce their Product Simulator platform from Volvo Cars used for simulations and XR experiences, that will help Volvo Cars to shape the future of mobility, by enabling users to contribute in developing scenarios, and services for the automotive track.
Join David Varela and Jose M. Blanco Gomez of The Manufacturing Technology Centre's advanced visualization team to explore the influence and impact of new telexistence paradigms. Learn how technology initially planned for space exploration will help to overcome actual society and workspace challenges here on Earth, thanks to next-generation breakthroughs in mixed reality, AI, and haptic and robotic technologies.
Bavaria comprises Europe's 6th largest economy (greater than Norway & Portugal's economies combined) and attracts some of the world's fastest-growing unicorns and tech giants, e.g. Amazon Web Services, Palantir, Cloudflare, Lyft, Uber, and Slack.
In this session, James Mister, Executive Director of Bavarian U.S. Offices, and Silke Schmidt, Head of XR HUB BAVARIA, will guide you through the AR, VR & MR Ecosystem in Bavaria. In addition, we provide you unfiltered insights on European market entry and expansion, including access to Bavaria’s $6.5B in funding for pilots and R&D in cutting edge fields such as AR, VR and MR. All of this delivered straight to your home!
In the commoditized environment of land oilfield operations, efficiency is the primary driver of profitability. Schlumberger has created a technology workflow, that increases the productivity of land operations through the utilization of drone mapping, 3D collaborative VR planning and AR assisted execution.
Spatial computing will transform how we understand data. Roger Kenny is a data viz expert from The Wall Street Journal who has been exploring spatial computing since 2015. In this talk he will share some of what he has learned.
New and emerging technologies are revolutionizing the way end-users interact with their environment, and reshaping organizational training. How can we leverage these new technologies to help individuals learn and practice the various skills associated to their current roles in a real world environment? Augment Reality (AR) and Virtual Reality (VR) provide a range of possible solutions. So, where do you begin? How do you encourage adoption, spark innovation, and accelerate integration of an AR/VR solution? What do I need to know?
Discuss the various forms of virtual reality currently available for training and development
Review various uses cases for AR/VR, and see it in action
Discuss how to request and integrate AR/VR within your organization address the business challenges and roadblocks to adoption
In this talk, you’ll learn how top global 2000 companies are using VR training at scale to generate significant ROI and savings for their bottom line. You’ll learn how to integrate VR into existing training programs, set your baselines metrics, break down a plan to scale, and quantify training results, a process that has been traditionally extremely hard to measure.
If you’re curious about immersive technology, this session will give you the knowledge for systematically implementing virtual reality training in your organization and what you can expect from the technology in the future.
Storytelling is as old as time itself. As humans, we have used stories for centuries to build collective knowledge, adapt, and to learn. With each new technology the way we experience stories, educate, and learning evolves. Now we are in the time of XR.
We have lived the early years of XR technology dissemination and today we can begin to collectively reflect and share our knowledge on what is and is not working, what creates the most impact in XR for users, and how best to improve these experiences.
In this session, two experts with very different backgrounds compare notes and share their experiences from the cognitive science perspective and the simulation technologies perspective. This is the beginning of a conversation establishing guidelines to augment learning by living memorable virtual experiences.
Bath Iron Works and Electric Boat are two large shipbuilders that are actively involved in deploying AR applications for direct manufacturing. This presentation will highlight some of the long history of advanced visualization technologies used in ship design. We will move on to more recent developments in the use of AR in the shipyard. We will discuss some of the unique challenges of doing R&D in the defense industry, and the difficulties of moving new technologies into a production setting. Both shipyards are part of the larger General Dynamics Corporation (GD). We will share lessons learned in the establishment of an XR working group across all the business units of GD, and some success stories of collaboration. Finally, we will show some examples of AR applications we are fielding in production, and touch on future plans.
The Airline industry is facing challenges never faced before. How do we, as an industry, move forward becoming more environmentally savvy by embracing new XR and AI technologies; but, at the same time, remain competitive and profitable?