The Augmented Economy is here and your business will never be the same again. In this fast moving session Amar Dhaliwal, CEO of Atheer, will describe what the emergence of the Augmented Economy will mean to your business and how you can take advantage of the possibilities while avoiding the pitfalls.
The panel members will discuss how they are overcoming the barriers to enterprise AR adoption and how the AREA is supporting wider AR adoption.
Mattney will review Lenovo’s approach to AR with their ThinkReality software platform to support 3rd party AR devices touching on how different AR use cases dictate different AR hardware such as monocular, binocular, and mixed reality glasses as well as how mobile devices fit into the ecosystem. He will also review how Lenovo’s platform tools can help you manage AR and VR devices, users, applications and groups.
The talk focuses on how Enterprises can benefit and deliver value by adopting AR/VR Solutions in training and operation needs. It also touches upon how a Platform based approach with possibility of technical authors (non-programmers) to create AR experiences is a major step towards democratizing AR for enterprise wide usage in various functions. It concludes with how AR delivers value as a visualization front end for contextual information overlay in IOT Sensor driven systems.
This presentation will begin with a short introduction to the Boeing Augmented Reality Kit (BARK) platform architecture. The presenter will discuss (1) its interfaces to production systems for retrieval of work instructions and configuration controlled 3D data, (2) the Services layer and automated building of 3D “jobs” for mobile devices, and (3) the front end applications running on the Microsoft HoloLens, Smartphones and Tablets. We will then cover the first four use cases and applications to airplane manufacturing – BARK Wire Install, Locator, Viewer and Part Install. Following this, we will review work now completed to move the BARK back end into the cloud, and how we incorporated requirements around Information Security, Infrastructure and Safety into the design. Finally, the presenter will discuss some architecture considerations as the platform evolves and grows to incorporate new use cases in Boeing factories, and larger groups of more diverse users.
What exactly differs from the real and virtual world? Unless you do not touch any object around you, does it matter the object is real or virtual? Do we really need the reality of an object or can technology enable us creating virtual objects and embed into our real-world without any difference? To what extent can we mix the real and virtual world? Can this create an advantage in manufacturing; can you turn this combined world into a cost-benefit process? Let's discuss it together…