How AR and AI can increase our involvement, memory, and attention in education. How to use AR to become an artist – based on SketchAR as №1 AR-app of 2018
There is no design standard of interaction for virtual reality which makes it difficult to create intuitive experiences. We will go through use cases based on our learnings at LiveLike building apps for broadcasters to watch live sports events with friends and fans.
LucidWeb is a fast-growing WebXR (WebVR and WebAR) startup based in Brussels. Our mission is to make 360° video, VR and AR and content widely available. Our white-labelled platform LucidWeb Pro helps broadcasters and agencies distribute unique branding and storytelling experiences through the web browser in a convenient way making the WebXR distribution more accessible to online publishers. In this session we would like to demo the platform to show the audience the potential of WebAR.
Augmented (AR) and Virtual Reality (VR) systems are designed to immerse humans into rich and compelling simulated environments by leveraging our perceptual systems (i.e. vision, touch, sound). In turn, exposure to AR/VR can reshape and alter our perceptual processing by tapping into the brain’s significant ability to adapt to changes in the environment through neural plasticity. Therefore, to design successful AR/VR systems, we must first understand the functioning and limitations of our perceptual and cognitive systems. We can then tailor AR/VR technology to optimally stimulate our senses and maximize user experience. Understanding how to wield AR/VR tools to reshape how we perceive the world also has incredible potential for societal and clinical applications. By attending this tutorial, attendees will learn how to employ our current understanding of human perception to design more sophisticated and ecological AR/VR systems that optimize user experience and minimize or even eliminate the undesired side effects.
1 in 7 people are neurodivergent. While VR has been proven to be a great tool to help people that think and learn differently, few VR experiences are designed to include this group. During the latest year Gleechi has led one of the largest studies in Design For All related to VR training and education, with particular focus on people with Autism, Dyslexia and ADHD/ADD. In this session Jakob will share what they learned. Did you know that some people are visual learners, while others learn better by listening? In this study we have tested how people learn differently when getting different types of instructions in VR. Did you know that different animation style can impact the learning? In our study we saw that people remember differently if a 3D-environment is realistic or animated. Welcome to a session about helping those who needs it the most.
Futuristically imagining Augmented Reality in our daily lives, what could help us understand how it will affect our thinking? We can learn a lot about neuroscience, psychology and observing phenomenons that came with the use of the internet, mobile devices, desktop computers. Combining the scientific observations with future scenarios and an understanding of UX & interaction design, we will be able to envision a number of potentially mind-blowing changes. Parts of the work is aggregated on https://blog.aucta.io