Agenda

  • Expand all
Oct 25

09:15 - 09:40

Description

XR innovation is fast-paced in an ever-changing landscape. But how and where are the core uses and innovation coming from? Thomas Dexmier, AVP of Business Development and Enterprise Solutions at HTC VIVE EMEA, will discuss real-world use cases which are pushing the boundaries and leading innovation forward. VIVE has a unique view across the industry, with partners spanning global industries and verticals, solving real problems with virtual solutions from medical to manufacturing, and soft-skills to fire fighting. Join Thomas as he will also talk about what’s coming next, and why 5G and Cloud streaming have huge potential for the XR industry and far beyond.

Speakers

AVP of Business Development and Enterprise Solutions, EMEA , HTC Vive
Oct 25

09:45 - 10:10

Description

Standardisation is of enormous economic importance: its main objectives are cost savings and work simplification. Standardisation leads to an increase in market transparency and a reduction in costs. By using standards, manufacturers can concentrate on the truly innovative aspects of their products and also gain important aspects of legal certainty. All these advantages naturally also apply to computer graphics and XR. VDC has established a global monitor for XR norms, standards, guidelines and recommendations. This monitor also records current standardisation projects and active working groups. Christoph's presentation gives an overview of the status quo of the XR standards monitor.

Speakers

General Manager , Virtual Dimension Center Fellbach w.V.
Oct 25

10:15 - 10:40

Description

As XR tech is more and more convenient it is a matter of time til it is an integrative part of our everyday products. This is where virtual and reality need to merge seamlessly into each other.

Simulation and XR technologies are already used in nowadays product development but what are the enablers for the development of future products and how to deliver added value for your customers?

Lukas and Jan will discuss the needs and approaches to enable solutions for tomorrow.

Speakers

CEO , NXRT
Founder , AdvisXR
Oct 25

10:45 - 11:10

Description

Making the first step is often the hardest, especially when it comes to new technology. Virtual Reality is no exception. With years of hype, there are many companies who are concerned with high costs, vague business cases and technical complexity.

Magnus Mackay will tell the story of how Jotun got started with VR and managed to overcome these barriers to entry, having successfully developed immersive training for some years now and reaping the benefits.

Joining Magnus on stage is Thiên-Sinh Polodna from Uptale. He will share his experiences guiding enterprises through creating immersive training content based on 360-images and -videos. Together, they hope to remove any potential reservations and inspire more companies to get started with VR-training.

Speakers

L&D Innovation Manager , Jotun
Head of Academy & Customer Services , Uptale
Oct 25

11:15 - 11:30

Description

Can Virtual Reality trigger a paradigm shift in how we tackle climate change, racial biases, and intergroup conflicts? To answer this question, Alina Nikolaou, PhD analyzed over thirty years of empirical research about the effect of VR experiences on social attitudes and behavior. The findings reveal critical and surprising insights about the roles of immersive modality, embodiment and perspective-taking;and they inform XR technologists, policy-makers and activists alike about the bold opportunities, and formidable risks, of using VR to change how people think about complex social topics.

Speakers

Media Scholar , University of Vienna
Oct 25

11:35 - 12:00

Description

The importance of diverse and inclusive teams, especially supporting new and returning parents, has become a priority for companies of all sizes, from global corporations to start-ups, and is especially true within our XR and Emerging Tech scene. But, there is still a lot of work to do.

Leading the way is XR MOMS, a new initiative co-founded by full-stack developer Alexandra Weiss (Vodafone Group), that encourages more females to get excited about building new skills and careers in XR via training, networking and industry placements.

Join us in this exclusive fireside chat led by Muki Kulhan, AWE regular and award-winning CIO/Exec XR Producer as they shed light on ways to address the sticky points (from a parental perspective), find your allies of support (from a non-parental perspective), and address the ways to overcome the many industry challenges to create an inclusive and growing work culture for all.

Speakers

Expert Fullstack Developer AR/XR , Vodafone Group Services GmbH
CIO, Executive XR/MetaTech Producer & Creative Technologist , MUKI-INTERNATIONAL, LTD
Oct 25

13:00 - 14:05

Description

Join us for an overview of how policymakers around the world are making sense of the metaverse, virtual worlds, and their enabling technologies. The session will consider how best to approach the development of the metaverse, and it will inform the audience about ongoing government initiatives, current areas of focus, and what to look out for in the future.

Speakers

Editor , Metaverse EU
Associate Director , Consulum
Strategic Campaign Manager Metaverse Europe , Meta
Senior Manager Government Affairs , Qualcomm
Vice President of Public Policy , XR Association
Deputy Head of Unit , European Commission
Oct 25

14:10 - 15:05

Description

The panel discussion on "Immersive Technology as a Tool for Empowerment in Emerging Economies" aims to explore the dynamic intersection of technology and socioeconomic development in regions that are undergoing rapid transformation.

As emerging economies strive to bridge the gap between traditional practices and modern advancements, immersive technologies such as virtual reality (VR) and augmented reality (AR) are emerging as powerful tools for empowerment. This panel will bring together experts from various disciplines engaged across bodies of the European Union and the World Economic Forum to dissect the multifaceted impact of immersive technology on knowledge transfer, entrepreneurship, policy regulations and social inclusion.

Speakers

Web3 Advisor , Acumen Public Affairs
Ambassador for Italy , Women in Immersive Technologies (WIIT) Europe
XKIC SRI Manager , EIT Manufacturing
Responsible Tech Innovation Strategy , Accenture
Oct 25

15:10 - 15:35

Description

Collaboration between creative technologists, film, TV, game, and creative arts is an ever evolving indie scene but as the industry grows so do the players and corporations in this space. With the inevitable development of 3D worlds, Web3, AI eventually being part of a global future, this talk will openly discuss the production and skills required for the evolution of emergent technology storyworld entertainment.

Speakers

Executive producer , Lou Doye Presents
Oct 25

15:40 - 16:10

Description

Two finalists from the $100,000 XR Prize Competition join us on stage to discuss their projects. Both Oleg Gubar and Reedah El-Saie have created immersive games that educate and encourage more sustainable behaviors, particularly in children when the behaviors can more easily become habit.

Join us on the main stage as Oleg and Reedah each have an opportunity to present an overview of the project that earned them a finalist spot in the XR Prize Competition at AWE USA 2023.

Speakers

CEO , ARRR
Founder , Brainspark Games
Oct 25

16:25 - 16:45

Description

Join AWE Co-Founder, Ori Inbar for a quick summary of the event and for the announcement of the AWE EU 2023 Best in Show winners!

Speakers

Co-Founder , AWE and Super Ventures