Education is on the cusp of a technology revolution that will transform teaching and learning to an experience-based approach. At Facebook, we are creating virtual reality hardware and immersive experiences to pioneer this movement. This talk will cover how VR is the next step in the natural evolution of computer-based instruction and how we are redefining the way we teach and learn by developing industry-leading content, virtual collaboration and creation tools. We believe that virtual reality has the power to transform education and turn classrooms into 21st-century technologically advanced places of learning. The technology and content will not only increase engagement and knowledge retention, it will also allow students to get equitable access to education regardless of distance and turn students into innovative creators. After all, our generation built the technology, but it's going to take the next generation to make it great!
Technology support service providers typically maintain thousands of products to provide the highest possible level of service to clients. Delivering such a high-dimensional service necessitates maintaining a significant technical force who have been trained on a wide range of products. Given the increasing product portfolio and the pressure for technicians to cover multiple domains equally effectively, training these technicians becomes a major impediment for service providers. In this talk, we describe our experience of building and deploying a scalable AR-driven solution to address this problem.
This session will provide insights and a basis for further discussions on how technologies like Augmented and Virtual Reality are being tested and explored in the healthcare sector.
As technology constantly evolves, so is the way we integrate it into our workplaces. What does the future hold? What innovations will we need to keep up and how will this impact our future workforce and how they engage and train? In this session, we will look at virtual reality and how it impacts our daily workplace and future success and discuss how it can help solve current industry challenges — like the skills and labor gap.
Enterprises discuss how they’re leveraging AR/VR to: • Improve safety by training for hazardous environments • Speed up new employee onboarding • Reduce the risk of injury
Augmented Reality has been touted as a transformative technology for education and the classroom experience. However, going from an idea to deployment in the classroom in today’s education system requires a variety of design decisions, curriculum considerations and expertise in classroom dynamics. This talk will walk attendees through the process of creating and deploying Genius XR - an Augmented Reality iPhone/iPad app that includes a library of 3D vocabulary lessons for ELL students and a XR Makerspace with creative collaboration tools for teachers and student-driven learning. Topics discussed will include design considerations for accessibility and adoption in the classroom by both students and teachers, standard curriculum requirements for AR applications and lessons/best practices learned from user-testing with teachers and students.
How exactly does Virtual and Augmented Reality game human perception so things we know aren’t there seem to exist? Can simple and robust public learning experiences empower and delight people of all ages to experiment and discover the answers for themselves? The answer is yes. This talk will present examples and discuss how UX best practices can be applied to create effective inquiry-based learning experiences that unpack seemingly complex modern technologies. Through iterative design coupled with repeated visitor testing, we deconstructed the surprising perceptual science and technology behind VR and AR into 16 cool hands-on experiences that spark “aha” moments and minimize the need for wordy explanations. We keep concepts intuitive, playful, and fun to understand. Our traveling exhibition goal is to show visitors they're smarter than they suspect, inspire students to aim for STEM careers, and help teachers lead deeper NGSS and Common Core dives both in and out of the classroom. This 45 second video shows an example exhibit and part of our visitor testing process: https://youtu.be/Sgh0Sys57lY Without needing to learn the terms, visitors discover the secrets of how things like Motion Parallax, Stereo Vision, 3D Audio Spatialization, Outside-In, and Inside-Out Tracking work in concert to make virtual, augmented and mixed reality experiences possible.
Embodying another person is known to increase empathy and understanding. How do we harness this for soft skill training? Join Equal Reality to discuss how we've applied these principals in the diversity and inclusion space.
Education is and will always be the greatest application of virtual and augmented reality. We have known for many years the power of this technology to awaken, engage, enlighten and lift hearts and minds. Now that the delivery technology has reached the tipping point we need to address the next steps in guiding XR to become a robust tool for enriching hearts and minds worldwide. The Virtual World Society is honored to have Kathy Bisbee, Rylan Daniels and Marie Graham in this session to give their vision of education in VR from community, school and youth perspectives. This session will be moderated by Prof. Tom Furness, Founder and Chairman of the Virtual World Society and a VR Pioneer.