Back

How AR and VR Change Your Brain: 3 Peer-Reviewed Journals

May 29

02:50 PM - 03:10 PM

Description

There are more than 900 published studies on the therapeutic use cases of virtual and augmented reality. In this session, two XR technologists will present the results of three-peer reviewed journals looking at the impact of AR and VR on brain patterns associated with positivity, calm, and other mood states.

Speakers

CEO | Chief Storyteller , Healium
Chief Operating Officer (COO) , Healium by StoryUP Studios

Related Sessions

May 29

11:30 AM - 11:50 AM

Description

Coming soon...

Speakers

Executive Director , IVRHA
May 29

12:30 PM - 01:00 PM

May 29

01:00 PM - 01:40 PM

Description

Callie Leone, Max Noir & Vivian Chazen will lead an interactive discussion on leveraging XR to develop physical, emotional, and cognitive resilience. These industry leaders will highlight best practices, content, and experiences that have impacted their journeys overcoming concussions, epilepsy, and cancer. They will explore what areas of today’s marketplace have from gaming to healthcare and art and invite the audience to participate in an unconventional way showcasing the importance of empathy and neurodiversity in creating VR.

Speakers

CEO & Founder , EUNOE
Head of US Operations , FXG
Esports & Entertainment Media Specialist , The Hive VR
May 29

01:40 PM - 02:00 PM

Description

The oncoming wave of Virtual Reality and Augmented Reality technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming will drive the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of VR/AR technology will be to enhance clinical care and to improve personal health and wellness.
VR and AR technology will also help facilitate the shift of medicine to direct personal care and facilitate precision medicine approaches.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare – ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional, and improve medical training such as surgical skill training and procedure planning by applying simulation-based learning principals.
Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.

Speakers

Medical VR / AR Director , Stanford University
May 29

02:00 PM - 02:10 PM