Back to agenda

Break

May 27

11:00 AM - 11:30 AM

Related Sessions

May 27

10:00 AM - 10:30 AM

Description

A deep dive into Google's Immersive Arts team, a group of designers and technical artists creating original Augmented Reality and Virtual Reality experiences.

Speakers

Head of Immersive Arts , Google
May 27

10:30 AM - 11:00 AM

Description

In this session, Benny will showcase how a 130-year-old brand has found ways to innovate its physical experience by integrating digital experiences. If I need to refine the title and description I will let you know as soon as possible.

Speakers

Global Manager of Digital Design , Coca-Cola
May 27

11:30 AM - 12:30 PM

Description

In this session, leading experts will discuss the state of the volumetric capture ecosystem. What are some of the challenges of volumetric capture, from talent sourcing/scheduling to output/post-processing? Non-standard formats have been a big challenge from playback to the distribution of content on viewing hardware. What would 5G help with, in terms of distribution?

Speakers

Sr. Director, XR Content & Services , Samsung
EVP & Executive Producer , VRAccelerator
Partner, General Manager : Mixed Reality Capture Studios , Microsoft
CEO , Metastage
May 27

12:30 PM - 01:00 PM

Description

The new medium of immersive computing offers so much opportunities for expression, and at the same time puts creatives in a tricky spot when they have to consider all the parameters that is beyond their control. When every users have different ergonomic and environmental preferences, it's important for us to design and build dynamic experiences that fits into the audience's context. We will explore why proceduralism and machine learning play a crucial role in growing content and experiences in the new spatial medium. Followed up with examples and case studies, we will review the insights and lesson learnt on how to use technology to augment new forms of hardware input and creative directions.

Speakers

Senior Design Manager: 3D & Mixed Reality , Adobe