COVID-19 is impacting the lives of billions. Early stage technology markets like virtual and augmented reality are trivial by comparison. However, AR/VR companies are dealing with knock-on effects both positive and negative. This presentation explores the potential future for AR/VR in the context of the silent cyclone we’re all going through.
Timoni West, Director of Product, XR at Unity will unveil the latest advancements in Unity's augmented reality (AR) technology that is enabling brands across gaming, entertainment and manufacturing to unlock the next generation of intelligent AR experiences. Included will be new product introductions from storied brand Wallace & Gromit and how they are using Unity's AR technology to reach audiences.
Virtual Reality Collaboration and Social Experiences in Virtual Worlds enable us to Learn, Create, Collaborate and Connect. Join Joanna Popper from HP, Katie Kelly from Altspace/Microsoft, Steve Grubbs from VictoryXR and Stephen Phillips from Theia Interactive for a timely conversation as they discuss what works about VR Collaboration and Social Experiences and how to bring the power of VR Collaboration to your company, organization or environment.
Through my personal journey, the context of the Hispanic population, and having VR Americas as a signatory of the Hispanic Promise, I want to show why the corporations and technology companies should consider this audience as a critical talent source. We account for more than 18.1% of the U.S. population, $2.13 trillion of GDP, 46% of employment growth. Hispanic talent is a great opportunity and a good business for the companies interested in producing and using Exponential Technologies.
When we look to sci-fi from decades ago, we see post-racial and post-gender societies. Emerging technologies are effectively shaping our present and our future into something new, but gender gap and minority exclusion still remain in the tech industries. At the beginning of this new decade, the time has come to take new steps into some of the biggest challenges of a world that's evolving faster and faster. Diversity and inclusion are at the heart of the 2030 Agenda for Sustainable Development, a shared blueprint for peace and prosperity for people and the planet created by the United Nations in 2015. In January 2020, a diverse group of top-level experts in the cybersecurity industry decided to join into a shared effort to bring D&I into the upcoming era, the one that is being shaped by emerging technologies, such as AI and XR. The immersive new worlds we are building is a replica of the existing society, and this is clear when we look to phenomena like race and gender bias in AI or the self-representation and the harassment in Social VR. This diversity panel that includes leaders from various leading Diversity and cybersecurity focus organizations, an attempt is made to shed light on the very issues and potentially solve some with strategic collaboration.
KDDI will introduce an immersive spatial computing world realized with 5G, Mobile Edge Computing (MEC), and XR technologies with the help of Mawari. Demos include a low latency cloud streaming / cloud rendering feature which will be presented for the first time on the virtual stage.
What is the point of innovation if more than half the world’s population doesn’t have access to it? Since the beginning of time, we have used innovation and emerging technology to mimic the way we view human life. Although, we need to come up with a more efficient way of channeling that innovation towards 80% of the planet not having access to basic medical resources to keep them alive, which also means redefining medical models for telemedicine (doctor to patient communication). As the constant advancement of technology and VR prevails, it is apparent now more than ever that there are concrete benefits towards channeling VR within the realm of healthcare, and developing a new sense of reality, with optimizing doctor-patient communication on a virtual/3D platform. Instead of relying on old forms of technology to deploy doctor to patient connection through, like facetimes, wearables or emails, Virtuary’s objective is to create a central platform for that care, much like telemedicine, except through cutting edge technologies like VR. Riya will be talking about how to revolutionize the interface of global health, and providing healthcare for thousands of patients worldwide suffering for basic medical resources, by developing virtual hospitals, a way for VR to be integrated in the medical world.