Whether you're using VR for training employees in the enterprise, educating students in classrooms, or treating patients in hospitals, understanding how you'll grow from pilot stage to full-scale adoption is critical to the success of your project. In this talk, we'll discuss best practices for scaling your deployments from one device to thousands.
iQ3Connect and LG NOVA (LG) will present key aspects of joint applications and services for enterprises in the Metaverse. With the goal to drive real-world business transformation, the presentation will discuss challenges and solutions that enable enterprises to create, deliver and consume complex XR applications at scale in the Enterprise Metaverse.
Immersive mediums are playing an increasingly important role in architecture by facilitating design reviews, communicating complex building data, and guiding both off-site manufacturing and on-site construction. Join the conversation with SHoP Architects, the design firm behind projects such as the new YouTube and Uber headquarters in California, and Assembly OSM, a venture-backed architectural manufacturing startup. Adam Chernick from SHoP and Christopher Morse from AOSM are excited to be co-speaking with Thiasa Yamamura of Sony Electronics about their Spatial Reality Display (SRD) system. SHoP and AOSM have been at the forefront of pushing the use of immersive tools within the Architecture, Engineering and Construction (AEC) Industry. They have worked closely with Sony in order to push what is possible with immersive technology including the SRD. They will show some of the applied research efforts currently underway at their companies and will speak to their collaboration with Sony.
Glimpse the future of "Simulation Metaverse ". Siemens Technology (Siemens central R&D department) develops a prototype to enable the real time collaboration of multiple experts during the post-processing stage and improve the knowledge flow among the different disciplines from CAD designers, to simulation and testing experts by bringing all the project relevant data (simulations, experimental data, reports etc) in one common environment , where all the team members can access and meet virtually in order to exchange or retrieve information . This prototype comes with cross-platform capabilities (PC, VR, Tablet, AR) to allow people to enter the session independently from the end device. Moreover, with the implementation of modern and novel UI leveraging techniques from the gaming industry we lower the entry barriers from novice users. During this session we will provide some key insights of our developments, the faced challenges and how we tackled them as well as we will give for the first time a demonstration of our first prototype using two different use cases from the industrial field.
The power of XR for training is now well established – endless projects have shown that it can reduce training time and risk, increase knowledge retention, improve trainee throughput, and much more. The ROI is clear and enterprise organizations are increasingly looking to bring this technology into their core learning strategies. But it’s not easy. There are still a number of barriers – some of which can only be solved by key players, but others which can be addressed by a different approach across the industry. Enterprise customers need cost-effectiveness, choice and flexibility to scale – so how do we provide this? And if content is king, how do XR creators and technology companies work together to create an environment with more options, fewer barriers and better solutions? There is a better way.
With customer buying preferences shifting to virtual with high regard for convenience, comfort, and hygiene, enterprises across the globe must be ready to keep up with the pace of immersive transformation. Join us as we uncover the Metaverse playbook for the enterprise of the future, delving into how they can provide immersive experiences and an omnichannel connected journey to their customers while building a robust recommendation and retargeting engine for personalization. We’ll go deep into the following 4 critical aspects of leveraging Metaverse to drive immersive transformation: • Invest in building high-quality 3D assets for your products. • Create an immersive, scalable, and compatible product experience for all smartphones, utilizing those assets. • Integrate the immersive experience with omnichannel touchpoints and the sales pipeline(LMS & CRM) for a connected customer journey • Rely on the right set of metrics to track and drive continuous innovation in customer experience and build a better marketing funnel. We’ll also share our own experience from working with large enterprises, solving for their entire workflow and the disruptions & differentiation they witnessed.
Augmented reality carries virtually limitless power as the final interface between the human world and the digital world. The arms race for the completely digital product lifecycle, or "digital thread" has begun, and the future will be decided based on two fundamental aspects: content, and data. In the human world, content is king. In the digital world, data is king. In 2021 Scope AR launched WorkLink Create, the world's fastest AR content authoring platform. It has since revolutionized workflows for training, manufacturing, and field service in augmented reality by expanding our customer's AR content catalog by orders of magnitude. In this presentation, we will announce our groundbreaking new technology for real-time data, and explore the incredible new use cases it unlocks.
Schools of Medicine and hospital-based learning and development teams do not have sufficient physical Simulation Labs to train medical professionals, while the short supply of qualified instructors and the high cost of building SIM Labs are making it extremely difficult to meet the high demand for qualified healthcare workers. See how Xennial Digital is collaborating with the University of Miami and other leading organizations to address these challenges, by transforming physical medical simulation environments into an immersive, scalable and data-driven “Medical Verse”.
To MC Hammer, the lyric “Can’t Touch This” was a boast. In the Enterprise Metaverse, avoiding haptics and missing out on the benefits of realistic touch feedback could be a costly mistake. Learn how enterprise, government, industrial, and military organizations can use haptics to their advantage in virtual training, design, robotics, and more.
This talk will discuss issues to consider when integrating augmented reality solutions across a large enterprise: commercial, government, or military. Whether or not you have a fully formed technology, integrating an immersive technology solution into a large organization requires more than just focusing on the technology and the end user. We will cover some of the hidden areas of concern you need to know about.