Panel discussion with XR platform leaders to compare and contrast what form factors and scenarios will entice main stream consumers to engage in XR. Evaluate VR versus AR in terms of what consumers will actually enjoy and see value in. Do we really need 360VR or is location triggered AR a better use case?
Until recently, many companies were skeptical about the benefits of implementing augmented reality into their operations and marketing. But advancements in hardware have broken down the barriers for end users, and now new tools are making XR more accessible to creators. I will be exploring how XR tech has been demystified though consumer activations, and can be developed faster and easier than ever before, eliminating obstacles both in front and behind the scenes, and increasing demand.
With Lightship’s Visual Positioning System (VPS) available in the Lightship ARDK, developers can localize users with centimeter-level accuracy in under three seconds. Learn how you can leverage this technology to build the future of the metaverse and create AR experiences in the real-world.
If you need to raise capital for your games studio, where do you start? Bobby Thandi from XR Games reveals the do's and don'ts of raising investment. Including what you need to get ready before investment, what to expect during the process, red and green flags regarding potential investors, the questions you need VCs to answer, and the questions VCs will be asking YOU.
Laan Labs takes a development approach to compare what is possible with the various mobile phone 3D Reconstruction technologies and pipelines focusing on LiDAR, Photogrammetry, and TrueDepth. The talk discusses use cases for GIS, AEC, Fashion, Body Scanning (Feet, Torso, Hands, etc), Real Estate, Insurance Industry, Film & TV production. The advantages and drawbacks of each technology are compared in each use case. Lastly, the talk will cover integrating High-Precision scanning from devices like Leica, FARO, Trimble, Riegl info mobile phone workflows covering issues like data gaping and time progressive scanning.
There are no WIMPS (Windows Icons Mice Pointers Solo play) in the Metaverse. Instead, we all want to feel like Neo in The Matrix and think WHOAS. Rather than frame our content in windows and endless scrolling feeds we need to design Worlds for people to explore. Instead of clicking on button icons with mice, give people caves full of treasure they can interact with using Hands and Objects. Give people Avatars and Social collaborative play. Let’s not carry forward vestigial pancake monitor design practices to 3D worlds. Let’s not make the same mistakes we made in Web 2 when building Web 3. Whether you are building for Enterprise, Brands, or Games people need Metaverse native UX design. Join us for a deep dive into 12 new design principles for building the people centric Metaverse.
Products to support hybrid workplace communication,
collaboration and co-presence are driving the adoption of Extended Reality (XR) and immersive technologies. In this session, Ashley Coffey will share themes from PEAT’s “Inclusive XR in the Workplace” white paper, and share resources from community efforts to make XR and immersive technologies accessible to people with disabilities. Meryl Evans will share her lived experience, perspectives, and practices that can be used to help ensure that immersive collaboration technologies are designed with disability inclusion in mind.
Learn how to quickly create real-time cloud-connected 3D/AR/VR apps in a few simple steps. Join to see how you can build apps for the Metaverse for Android, iOs, HoloLens, MagicLeap, Unity, Unreal, and web browsers, all connected to the same cloud. In the session, we will learn how to change 3D content across all platforms simultaneously through the cloud without rebuilding the apps. We will look at why Metaverse developers are looking for new cloud solutions and why 3D-focused cloud infrastructure is needed. Participants are encouraged to either bring their laptops with Unity installed, bring their mobile device, or can follow the live demonstration.