Ori Inbar | AWE and Super Ventures
Ori Inbar, Co-founder and Executive Director of AWE and Super Ventures will kick off the 10th AWE USA with a special welcome address and his annual state of the industry. For 50 years, computing has been a two-dimensional representation of a three-dimensional world. Now, tech giants and thousands of startups who are seeking growth opportunities beyond mobile have set spatial computing on a trajectory for exponential growth. Most large corporations are adopting spatial computing to improve their businesses driven by strong evidence it delivers measurable ROI, and consumers begin to appreciate the radical benefits of this technology which could signal the next dimension of humanity. In 2019, everyone must enter the next dimension to understand the impact it’s bound to have on their lives and businesses.
Tim Merel | Digi Capital
This keynote will give you hard data and lessons learned on what is and isn't working in AR/VR today, as well as a clear view of where the market is headed over the next 5 years
Jim Heppelmann | PTC
Vicki Dobbs Beck | ILMxLAB
Emerging mediums like mixed and virtual reality allow audiences to experience new worlds and connect with characters like never before. We will discuss ILMxLAB’s ongoing pursuit of innovation in storytelling, and its potential to change the world of entertainment and more.
Chris Bobotis | Adobe
John Gordon | Bose
Graham Roberts | The New York Times Company
Leaning into the future of Immersive storytelling and spatial computing at The New York Times
Charlie Fink | Forbes
This is a historic moment. We are on the cusp of a new generation of mobile computing. Latency-free 5G broadband networks, Artificial Intelligence (AI) and Augmented Reality (AR) technologies will converge in the next five years to change the world as we know it. Our devices will change dramatically and change us in ways no one can fully predict. Convergence tells the story of Augmented Reality, a new technology that’s seeping into every smartphone and every workplace. But the smartphone is just the beginning. We will soon wonder how we put up with its miserable form for so long. In this presentation of key ideas from his new book, author and Forbes columnist Charlie Fink will discuss how the convergence will lead to head-worn, interoperable AR/VR glasses and, ultimately, to wearable, invisible, computing. The book uses a kind of AR called "marker AR," to allow readers to use their smartphone to bring pages to life in surprising and entertaining ways to illustrate how the world, and everyone it, will be painted with data. More than a book about technology, this is about an evolutionary change in humankind.
Sam Schoonover | Goldenvoice
An exploration of various strategies to implement XR technologies into the music festival experience and drive fan engagement.
Jonathan Hirshon | Horizon Communications
Linda Jacobson | Virtual World Society
Tish Shute | Huawei
David Frerichs | Amazon
Ben Delaney | Greenlight Insights
Jesse Schell | Schell Games
Tony Parisi | Unity Technologies
Virtual Reality may be a media and funding star in 2019, but the seeds of today's VR revolution were planted by the early pioneers who took the world by storm in the mid '90's. How did we create compelling VR experiences on PCs whose graphics and CPU capabilities throttled the dreams of these early visionaries? How did they create markets, sell products when the bell curve of available platforms ranged from low end PCs to high-end supercomputers? What mistakes were made, how can today's designers and developers learn from our experience and avoid making costly errors that can derail companies and careers? The "original gangstas" of VR will answer all, and share their accumulated wisdom with AWE attendees for the first time.