Moderated by Kai Frazier, Founder & CEO, Curated x Kai, Afrofuturism imagines a future that values Black lives and social justice through the creative power of Black culture, music, film, literature and science fiction. Coined in 1994 by the cultural critic Mark Dery, its roots go back decades and include jazz musician Sun Ra, Parliament Funkadelic, writers Octavia Butler and Samuel R. Delany. As the next generation of artists like Janelle Monáe (Dirty Computer) and filmmakers Ryan Coogler (Black Panther) and Boots Riley (Sorry to Bother You) immerse audiences in a hyper-real Black experience, our panelists will explore Afrofuturism today and how it impacts AR, VR and spatial design.
Charity Everett's hands-on tutorial teaches Creators about processes and tools they can use to pair traditional storytelling techniques with AR data visualization -- for the purpose of opening hearts and minds to new perspectives that bring people together and build the future of Spatial computing through pairing art, storytelling, edutainment, and virtual beings to create a seamless landscape that will allow you to quantum leap between networked WebXR based interactive projects and spatial information sites ie Wikipedia.
This session will cover how sound is an integral part of spatial experiences from enhancing immersion, reducing cognitive load and, at times, replacing the need for visuals. Advances in hearables will support a new wave of creation using audio to augment reality.
In celebration of the 50th Anniversary of the Apollo IX mission, Digitas and Unit 9 will showcase the inspiration and creation of JFK Moonshot An Augmented Reality Documentary.
Many of our technological innovations seem to expand the computational abilities without the human in the loop. Augmented Reality is one of the view technologies that promises technological advances that enable us humans a better connection with the ubiquitous technology around us. We are not there yet to make use of such a user interface. We currently have individual islands of interactivity via AR. This conference may have many spatial demos as well, however, a single ubiquitous layer that penetrates all screens, surfaces, machines, and environments are not available. This is what the PTC Reality Lab researches. The core of this research is the ability to use AR in a scalable distributed platform to bridge among technological domains to allow the weaving of multiple technologies into one user experience. The resulting user experience is called One Reality. The goal for One Reality is to provide one seamless, ubiquitous flow of user experience for all technologies that touch the user’s decision making. This talk will iterate on the different stages of Augmented Reality User Interfaces and identifies One Reality as the 3rd stage in the evolution of AR user interfaces. This visionary talk aims to inspire the audience to think beyond the known applications for Augmented Reality.
The way we’ve been telling stories in the last couple of centuries hasn’t changed much. The narratives are driven by conflict and that conflict is often very polarized. They tend to be driven by a sense of rightness, making them linear and foreseeable. If you defeat the bad guy the story is over. But the system that produced the bad guy persists, and is not really addressed. In a linear story, there is only a "before and after" the conflict is solved. In collective storytelling, there are different options to solve a conflict, based on a wider range of views, needs and experiences. When it comes to our futures, we experience hope, we feel fear, but we sometimes forget that we also have influence. We can choose the future we want to work towards. Stories can open up new worlds and inspire people to be more engaged. But can we go a step further? Can we move from XR for good to XR for change? Can people’s behavior be nudged as a result of storytelling? So they stand up to crime, reactionary policies, or natural disaster?
Pick up any smart phone and gestures to operate it are nearly universal. Put on a set of smart glasses or play a mobile AR game and they are hobbled by out dated UX/UI standards that interfere with the new opportunities on the emerging AR platforms for spacial computing. In contrast to the UX/UI guidelines for WIMP interfaces; precious little has been written about best practices for AR. With screenless information, spatial computing, floating menus, mid air gestures, restyled 3DOF and 6DOF controllers, new graphics, audio, and haptics AR offers novel interaction patterns that demand new interface language and standards. Come join us for a dive into the emerging UX / UI standards for AR and spatial computing with inspiring examples from Leap Motion, North, mixed reality, Magic Leap, as well as some from XEO's own laboratory and latest experiments.
AWE Nites are a place for developers, creators, investors, founders, corporate decision makers, and curious folk to come together to celebrate the activity and devote conviction around building an augmented reality (AR) hub in each city. Come and hear from the AWE Nite organizers around the world about their experiences and see how you can get involved.
Presentation of the winning team of "Stories of the Future 2030", the XR Creathon organized by the XR content lab Garage Stories at the Institute for the Future to discuss and prototype how should XR technologies affect the way we interact with the world in the following years. Winning team: SIA, a mixed reality solution developed with Magic Leap aimed to use these technologies—with the caveat we were to think in the year 2030—to allow those with cognitive disability to augment their abilities and mold the world around them to their level of ability, placing the burden on SIA instead of them or their caretakers or businesses, schools, or employers. Speakers Include: Marta Ordeig, Garage Stories Cristy Stone, SIA Reality - winning team Noreen Qureshi, SIA Reality - winning team Ewan Johnson, SIA Reality - winning team Darius Clarke, SIA Reality - winning team Erik Flowers, SIA Reality - winning team