Back to agenda

The Missing Puzzle Piece of Spatial Computing: Human Movement Data

May 29

10:50 AM - 11:10 AM

Description

What is human movement data? What is it good for? And how can it take XR experiences and spatial computing to the next level? Sarah will examine cognitive neuroscience research around the importance of 3D human movement data for creating empathetic connections and learning. She will share the hidden potential XR has for impacting the brain in pro-social ways utilizing this data and touch on the possibilities of combining AI with these data sets. If time allows she will give a short demo of MEU which is he first social platform built around 3D movement data and part of the AWE Playground.

Speakers

CEO , MEU By Radix Motion

Related Sessions

May 26

08:20 AM - 08:40 AM

Description

In this session, Benny will showcase how a 130-year-old brand has found ways to innovate its physical experience by integrating digital experiences.

Speakers

Global Manager of Digital Design , Coca-Cola
May 26

08:40 AM - 09:20 AM

Description

In this session, leading experts will discuss the state of the volumetric capture ecosystem. What are some of the challenges of volumetric capture, from talent sourcing/scheduling to output/post-processing? Non-standard formats have been a big challenge from playback to the distribution of content on viewing hardware. What would 5G help with, in terms of distribution?

Speakers

CEO, Co-Founder , Scandy
Head of Production , VRAccelerator
CEO , Metastage
Sr. Director, XR Content & Services , Samsung
Partner, General Manager : Mixed Reality Capture Studios , Microsoft
May 26

09:20 AM - 09:40 AM

Description

The new medium of immersive computing offers so much opportunities for expression, and at the same time puts creatives in a tricky spot when they have to consider all the parameters that is beyond their control. When every users have different ergonomic and environmental preferences, it's important for us to design and build dynamic experiences that fits into the audience's context. We will explore why proceduralism and machine learning play a crucial role in growing content and experiences in the new spatial medium. Followed up with examples and case studies, we will review the insights and lesson learnt on how to use technology to augment new forms of hardware input and creative directions.

Speakers

Senior Design Manager: 3D & Mixed Reality , Adobe
May 26

09:40 AM - 10:00 AM

Description

In theatre and film, the 'mise en scène' refers to the 'placing on stage', or arrangement of design and scenic elements. Often this takes places within a frame of a stage or screen, but in XR, the literal frame of storytelling is removed. This session will go through the elements of mise en scène as seen in theatre, and best practices for XR.

Speakers

Principal | Creative/Technical Director , Espii Studios
May 26

10:00 AM - 10:10 AM