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Creating In-Camera VFX with Real-Time Workflows

May 26

03:30 PM - 03:50 PM

Description

There is a new form of augmented reality in film and television production. This session will cover advancements in “in-camera visual effects” and how this technique is changing the film and TV industry. There are new software developments in real-time game engines, combining hardware developments in GPUs and on-set video equipment, so that filmmakers can now augment their sets and capture final pixel visual effects while still on set – enabling new levels of creative collaboration and efficiency during principal photography. These new developments allow changes to digital scenes, even those at final pixel quality, to be seen instantly on high-resolution LED walls – an exponential degree of time savings over a traditional CG rendering workflow. This session will include a case study on use of Unreal Engine in the making of ‘The Mandalorian.’

Speakers

Industry Relations at Epic Games; Ex. Dir. at Academy Software Foundation , Epic Games - Unreal Engine

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