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Faster Iteration in AR using Unity

Jun 1

11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

Founder , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies
Senior Manager, Technical Product Management , Unity Technologies
Software Engineer , Digital Worlds Institute, University of Florida

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