Back to agenda

Faster Iteration in AR using Unity

Jun 1

11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

Human-Computer Interactions Scholar , Digital Worlds Institute, University of Florida
Senior Manager, Product Management , Unity Technologies
Software Engineer , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies

Related Sessions

Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

Speakers

Director of Product Management , Qualcomm
Jun 1

12:00 PM - 12:25 PM

Description

Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.

Speakers

Engineer , Niantic, Inc.
Jun 1

01:55 PM - 02:20 PM

Description

XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.

Speakers

Partnerships Manager , Circuit Stream
Content Product Manager , Microsoft - Mixed Reality
Jun 1

02:25 PM - 02:50 PM

Description

Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.

Speakers

Senior Engineering Manager for 8th Wall at Niantic , 8th Wall
Senior UX Designer for 8th Wall at Niantic , Niantic, Inc.
Jun 1

02:55 PM - 03:20 PM

Description

The potential of virtual worlds are limitless, but working with VR content has its challenges, especially when it comes to recording or recreating a virtual experience. Unlike the real world, capturing an immersive scene isn’t as easy as taking a video on your phone or hitting the record button on your computer. Learn how NVIDIA VR Capture and Replay enables developers and users to accurately capture and replay VR sessions for performance testing, scene troubleshooting and more. What started as an internal project to allow for VR performance testing across NVIDIA GPUs is now available as an early access SDK.

Speakers

Senior Product Manager , NVIDIA