09:00 AM - 09:55 AM
It was recently announced that the Quest Store has made over $1.5 billion on sales of games and apps. With new headsets coming into the market steadily, how do VR game creators adapt to the ever-expanding VR ecosystem? New technologies that greatly affect game feel are released on a regular basis, such as hand tracking, haptics in headsets, mixed reality etc. How can creators stay ahead of the curve when designing a game that won't be released for months or years? Despite the fact that the player base expands and potential for ROI improves, there are still only a few active publishers in the VR space - who are they, and what are they looking for? Is self-publishing of VR titles sustainable?
10:00 AM - 10:25 AM
10:40 AM - 11:05 AM
When AR and VR are used to train people in advance or assist them on the fly, users are typically given information about the current task step (cues), either immediately before or while doing it. Many tasks, in the real world and in AR and VR, also use precues about what to do after the current step. We have been exploring how precueing multiple steps in advance in AR and VR can influence performance, for better or for worse. Our work addresses tasks ranging from simple path following to manipulating physical and virtual objects with one or both hands. I will present some of our results on the effectiveness of different numbers and types of precues, and explain their implications for task training and guidance.
11:10 AM - 11:35 AM
Join the RP1 team to find out how to build your immersive applications faster and deploy instantly to a global audience. Discover how RP1’s new integrated service and protocol architecture delivers a massively multi-user metaverse. Learn how real-time scale and streamable content pipeline enables you to start developing easily.
The RP1 team will show how developers use early-access SDK to create their own tools, services and immersive experiences that already support 100,000 simultaneous VR users in a single, shared world. And how you, too, can get multiplayer and spatial audio out of the box without the restrictions of current siloed platforms.
01:35 PM - 02:00 PM
The electric power industry has many opportunities to enhance employee learning with XR, from training and interactive procedure walkthroughs to data visualization. However, the details of the immersive interface can impact users’ ability to gain knowledge in both positive and negative ways. This talk will use the current challenges facing the electric power industry, and ongoing research into addressing those challenges with XR, as a starting point for a larger discussion about the potential of XR to both enhance and hinder users’ knowledge acquisition and situational awareness.
02:05 PM - 02:30 PM