The panel members will discuss how they are overcoming the barriers to enterprise AR adoption and how the AREA is supporting wider AR adoption.
Mattney will review Lenovo’s approach to AR with their ThinkReality software platform to support 3rd party AR devices touching on how different AR use cases dictate different AR hardware such as monocular, binocular, and mixed reality glasses as well as how mobile devices fit into the ecosystem. He will also review how Lenovo’s platform tools can help you manage AR and VR devices, users, applications and groups.
The talk focuses on how Enterprises can benefit and deliver value by adopting AR/VR Solutions in training and operation needs. It also touches upon how a Platform based approach with possibility of technical authors (non-programmers) to create AR experiences is a major step towards democratizing AR for enterprise wide usage in various functions. It concludes with how AR delivers value as a visualization front end for contextual information overlay in IOT Sensor driven systems.
This presentation will begin with a short introduction to the Boeing Augmented Reality Kit (BARK) platform architecture. The presenter will discuss (1) its interfaces to production systems for retrieval of work instructions and configuration controlled 3D data, (2) the Services layer and automated building of 3D “jobs” for mobile devices, and (3) the front end applications running on the Microsoft HoloLens, Smartphones and Tablets. We will then cover the first four use cases and applications to airplane manufacturing – BARK Wire Install, Locator, Viewer and Part Install. Following this, we will review work now completed to move the BARK back end into the cloud, and how we incorporated requirements around Information Security, Infrastructure and Safety into the design. Finally, the presenter will discuss some architecture considerations as the platform evolves and grows to incorporate new use cases in Boeing factories, and larger groups of more diverse users.
The Augmented Economy is here and your business will never be the same again. In this fast moving session Amar Dhaliwal, CEO of Atheer, will describe what the emergence of the Augmented Economy will mean to your business and how you can take advantage of the possibilities while avoiding the pitfalls.
What exactly differs from the real and virtual world? Unless you do not touch any object around you, does it matter the object is real or virtual? Do we really need the reality of an object or can technology enable us creating virtual objects and embed into our real-world without any difference? To what extent can we mix the real and virtual world? Can this create an advantage in manufacturing; can you turn this combined world into a cost-benefit process? Let's discuss it together…
Ever wondered how you can use your companies existing 3D data to create exciting training solutions for your employees that save time during training? Did you know that you can easily create AR applications that workshop technicians can use to easily explain to a customer what mechanical issue they are currently working on? In this presentation, Volvo Group Trucks will showcase how they are using in-house AR applications across Germany in Training Centers to improve internal training experiences. What’s more, together with RE’FLEKT they will show just how easy it is to create a value-adding AR application with no additional programing skills or data.
Virtualware is introducing a game-changing approach which leverages workforce training, product design process and customer engagement: A boundless all-in-one VR solution with no limits in terms of space and users. An enterprise-grade, affordable and simple solution designed for business professionals day-to-day work. Made up with the most advanced virtual reality technology and a software platform that allows companies to easily manage equipment and deploy content.
VR and AR have undergone rapid development in recent years. New technological developments, applications and partnerships further increase the potential today. During my talk I will examine aspects such as the added value, the challenges and possible solutions for a rapid deployment of AR /VR.
Lots of organisations are talking about using Virtual Reality and many are embarking on their own journey with this technology. Despite all of the hype and excitement, there is little focus on the objective impact that VR is having on the workplace. In this session Lloyd Dean, Head of Digital and Innovation at EDF Energy, will discuss his team’s strategic focus on VR. From clunky cables and motion sickness through to business impact and return on investment. He’ll share tips for success as well as his thoughts on the future of VR
Centrica is an international energy and services provider with 26Million customer accounts globally and 12,000 field based engineers. As Centrica transitions from a traditional utility provider to a technology driven energy and services company, it has already begun to harness the power of Cloud and AI services to aid in this transition. For Centrica to continuously satisfy the changing needs of its customers, they are proactively looking at new innovative technologies; amongst these Centrica recognised that eXtended Reality or Immersive Technologies could further accelerate this transition specifically in the areas of operational excellence, customer service, learning and development, engineer safety and overall cost efficiencies. To test this, over the past two years Centrica has started trialling various eXtended Reality initiatives across different parts of the organisation, such as: • Rolling out world’s first integrated loyalty marketing campaign using webAR • Virtual Reality to immersively convey company’s strategy and roadmap • Remote assist and collaboration between experts and customers turning customers into digital engineers using mobile webAR • Mobile AR product placement to allow customers to try and customise Centrica’s smart HIVE products before buying. • Microsoft Mixed Reality platform and HoloLens for immersive learning, step by step instructions, hand’s free remote assistance between experts and field engineers and virtual collaboration experiences amongst distributed functions and experts. This talk will focus on evangelising XR technology at a large multi-facet business, the talk (through examples) will touch on some of the XR initiatives, share lessons learnt, tips on how to approach trials and best practice.
XR technologies are revolutionizing today's business world, by enhancing employee training, fueling innovation and increasing efficiency. Enabling retention rates up to 7 times higher than other ways of learning, VR is offering limitless possibilities to make educational and training content more impactful. The most innovative worldwide manufacturers are deploying VR to explore more design scenarios, to save time and costs. HP entered the VR market as a major player with the revolutionary HP Z VR Backpack PC and the HP Reverb Virtual reality HEadset. Today, the company is on a trajectory to become not only a leader in hardware, but in VR solutions. HP XR strategy, solution portfolio and industry use cases will be presented.