Back

Cross-Platform XR Development Using Open Standards: An OpenXR Tutorial & Use Case

Jun 1

05:35 PM - 06:00 PM

Description

The OpenXR standard, from the Khronos Group, is a royalty-free open standard that enables application developers to program to a single, common, high-performance API which supports a number of different AR and VR platforms. Containing everything an application needs to drive XR devices in a system, OpenXR helps applications run on a multitude of platforms, allowing hardware manufacturers to gain access to a broader range of pre-existing content. In this session Brent Insko, Lead XR Architect for Intel and OpenXR Working Group Chair will be joined by Lisa Watts, VP Product Marketing & Developer Programs for Magic Leap to discuss the benefit of cross-platform development with OpenXR.

Lisa will present typical myth busters about developing on an OpenXR platform and Brent will share recent industry developments for the open standard, explain how XR developers can integrate OpenXR into their workflows, with updates about expanded augmented reality support that is under development for OpenXR. Together, these two speakers will highlight the role OpenXR plays in getting gaming, entertainment and enterprise XR developers to a common ground. Developers will leave with a fresh understanding of how to leverage OpenXR to create cross-platform XR experiences and expand the open metaverse.

Speakers

Co-Founder , Cree8
Lead XR Architect , Intel

Related Sessions

Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

Speakers

Sr. Manager, Marketing , Qualcomm
Jun 1

11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

Software Engineer , Digital Worlds Institute, University of Florida
Senior Manager, Technical Product Management , Unity Technologies
Founder , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies
Jun 1

12:00 PM - 12:25 PM

Description

Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.

Speakers

Engineer , Niantic, Inc.
Jun 1

01:55 PM - 02:20 PM

Description

XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.

Speakers

Partnerships Manager , Circuit Stream
Content Product Manager , Microsoft - Mixed Reality
Jun 1

02:25 PM - 02:50 PM

Description

Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.

Speakers

Director of Technical Operations , 8th Wall
Senior UX Designer , Niantic, Inc.