17:35 - 18:00
Doug Engelbert expressed the idea of augmenting human intellect, not just for individuals, but as a collaborative experience. We have been working on Croquet, with the goal of creating a foundation that would enable such an augmentation of our ability to create, explore, understand and solve problems collaboratively. We define the augmented conversation as follows:
1 - A discussion within a group of users that is extraordinarily enhanced with the kinds of tools and capabilities that are only available with a computer.
2 - A computer AI is a full participant in this conversation. It allows us to jointly discuss and explore complex systems, data sets, and simulations as naturally and easily as we engage today.
3 - There is a guarantee of shared truth. The simulation I see must be the exact same as what you see. Anything I do to affect the shared simulation must also be accurately shared. If this is not the case, then there is no guarantee that what you see and understand is the same as for me, so you are unable to trust that communication channel.
In the very near future, the virtual objects that will soon populate our world must be as responsive and alive as a physical object. There won't be a physical reality and a virtual or augmented reality. Soon, there will only be a seamless, multi-user reality.
11:00 AM - 11:25 AM
Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.
11:30 AM - 11:55 AM
Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.
12:00 PM - 12:25 PM
Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.
01:55 PM - 02:20 PM
XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.
02:25 PM - 02:50 PM
Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.