03:00 PM - 03:55 PM
It was recently announced that the Quest Store has made over $1.5 billion on sales of games and apps. With new headsets coming into the market steadily, how do VR game creators adapt to the ever-expanding VR ecosystem? New technologies that greatly affect game feel are released on a regular basis, such as hand tracking, haptics in headsets, mixed reality etc. How can creators stay ahead of the curve when designing a game that won't be released for months or years? Despite the fact that the player base expands and potential for ROI improves, there are still only a few active publishers in the VR space - who are they, and what are they looking for? Is self-publishing of VR titles sustainable?
11:00 AM - 11:25 AM
Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.
11:30 AM - 11:55 AM
Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.
12:00 PM - 12:25 PM
Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.
01:55 PM - 02:20 PM
XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.
02:25 PM - 02:50 PM
Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.