04:30 PM - 04:55 PM
Join NVIDIA and Varjo as we unveil the next giant leap in immersive computing.
Real-time ray tracing is the holy grail of 3D visualization, as it allows engineers, designers and creators to experience in high-fidelity 3D scenes and objects while seeing every reflection, shadow, and light as they would in real life. Before now, rendering true-to-life mixed reality scenes with real-time ray tracing has not been possible due to the graphically demanding compute requirements.
In this talk, for the first time, NVIDIA and Varjo will demonstrate real-time ray tracing capabilities in human-eye resolution mixed reality, with never-before-seen visual quality, due to combined technological breakthroughs from both companies. With NVIDIA’s Omniverse, the leading platform for 3D collaboration and workflows, and Varjo XR-3, the most immersive XR headset on the planet, users can unlock real-time ray tracing for mixed reality environments due to the combination of a powerful multi-GPU setup and Varjo’s photorealistic visual fidelity.
In a joint presentation, NVIDIA and Varjo will dive deep into the technical achievement and how this new level of mixed reality visualization can unlock unprecedented value for industrial metaverse users across design, engineering, entertainment, and virtual collaboration.
11:00 AM - 11:25 AM
Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.
11:30 AM - 11:55 AM
Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.
12:00 PM - 12:25 PM
Learn how to leverage Lightship ARDK to build the real-world metaverse. Understand the full breadth of ARDK capabilities and get an aside look at top ARDK demos.
01:55 PM - 02:20 PM
XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.
02:25 PM - 02:50 PM
Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.