09:30 AM - 09:55 AM
As the world of XR rapidly evolves, emerging passthrough MR experiences are opening up a new realm of possibilities. These new experiences allow users to clearly view and interact with virtual objects overlaid onto the real world in real-time. Combined with hand tracking technology, passthrough MR has the potential to revolutionize the way we interact with digital content and tools.
This talk will explore the latest developments in passthrough MR and hand tracking technology and how they can be leveraged to create the next generation of XR headsets, enterprise applications, and entertainment experiences. We will discuss the challenges and opportunities of designing solutions that take advantage of these technologies, including issues related to user experience, interaction design, and performance.
We will also showcase some of the most exciting current and future use cases for passthrough MR and hand tracking in the enterprise space, including remote collaboration, training and education, and real-time data visualization. Finally, we will explore the implications of these technologies for the future of work and productivity, and discuss the potential impact on industries ranging from healthcare to manufacturing to entertainment.
Whether you are a designer, developer, or business leader interested in the latest developments in XR technology, this talk will provide valuable insights and inspiration for how to leverage passthrough MR and hand tracking to create compelling entertainment experiences and transformative enterprise applications.
11:00 AM - 11:55 AM
Incorporation of 3D assets into the e-commerce customer experience has a significant positive impact. Customers are more likely to purchase products represented by 3D assets, and less likely to return them, because they have a much better idea of what to expect in real life.
Khronos Group's 3D Commerce Working Group was founded to remove barriers to deploying 3D in e-commerce at the industrial scale. By extending Khronos’s glTF standards asset format, creating 3D authoring guidelines and tools, and certifying 3D viewer, this group is working to enable the seamless design, manufacture, and presentation of 3D products.
In this session, experts from a variety of 3D asset providers share how they're working to create a single 3D object that offers value to stakeholders at every stage of product development. Learn how new hybrid working realities are driving the need for fully digital product development workflows. Discover current gaps in the pipeline as well as how to balance requirements for performance, portability, fidelity, and web accessibility. Find out how to incorporate shopping behaviors into the design process, so the same object interactivity features can benefit both product designers and consumers.
12:00 PM - 12:25 PM
As we begin to build out communities inside the Metaverse/virtual worlds, are there any key architectural tenants and principals we should consider first, that might be different from game design ecosystems? Traditional Experience Design from themed attractions have long been well equipped to answer these questions. Tune in to this fireside chat with Disney Imagineer and Experience Designer, Amy Jupiter, to help us better understand if building for the Metaverse holds the same requirements as building a new themed attraction.
12:30 PM - 12:55 PM
The world is awash with identity politics, and many communities and brands feel as if they are drowning in the chaos. But what if the key to 21st Century growth is in truly listening to these voices? Come learn how to grow in VR by empowering the unheard to lead.
02:25 PM - 02:50 PM
02:55 PM - 03:20 PM
AR already powers compelling ways for shoppers to visualize, try on, and experience products before buying them – helping to increase sales and reduce returns, benefitting both shoppers and businesses alike. In this workshop-style session, we’ll show you how you can create and publish AR Try-On Lenses, whether you’re a beginner, brand or business, or an experienced developer. From external body mesh to cloth simulation, you will see how the Snap AR platform is reimagining retail and fueling some of the most advanced, realistic experiences on mobile today.