Agenda

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Jun 1

11:00 AM - 11:25 AM

Description

Dive into the architecture of the Snapdragon Spaces Developer platform and, understand how OpenXR fits into the development workflow and get a sense of how to port your own apps to our Snapdragon Spaces Developer platform in this technical session by Steve Lukas, Director of Product Management at Qualcomm Technologies, Inc.

Speakers

Director of Product Management , Qualcomm
Jun 1

11:30 AM - 11:55 AM

Description

Building AR apps poses a unique challenge for developers because they must account for dynamic environments and objects. In this session, we’ll show you how a simulation feature coming to Unity’s AR Foundation can help solve those challenges and increase development speed. You’ll also hear from a team of University of Florida developers about how they used Unity to build an XR app that helps reduce vaccine hesitancy by using body-tracking features and simulation.

Speakers

, Guidehouse
Software Engineer , Digital Worlds Institute, University of Florida
Manager, Software Engineering , Unity Technologies
Senior Manager, Technical Product Management , Unity Technologies
Jun 1

12:00 PM - 12:25 PM

Description

In this workshop attendees will leverage a Lightship template to build their first Lightship AR experience! They will be guided through the set-up of Lightship ARDK, implementing the template, testing and demoing.

Speakers

Partner Engineer , Niantic, Inc.
Jun 1

01:55 PM - 02:20 PM

Description

XR development is a new career for anyone seeking to work in the immersive technology industry. If you love being creative and transforming ideas into interactive 3D experiences, this could be the perfect pathway for you. Join Circuit Stream and alumni Nakita Chand to learn everything you need to know about how to become an XR developer.

Speakers

Content Product Manager , Microsoft - Mixed Reality
Partnerships Manager, Education , Circuit Stream
Jun 1

02:25 PM - 02:50 PM

Description

Join Rigel Benton, Senior UX Designer at 8th Wall and Tony Tomarchio, Director of Technical Operations at 8th Wall, to learn how to make your WebAR experiences more social and rooted in places and things with real-time APIs, image targets, web integrations, common web frameworks and more.

Speakers

Senior UX Designer , Niantic, Inc.
Director of Technical Operations , 8th Wall
Jun 1

02:55 PM - 03:20 PM

Description

The potential of virtual worlds are limitless, but working with VR content has its challenges, especially when it comes to recording or recreating a virtual experience. Unlike the real world, capturing an immersive scene isn’t as easy as taking a video on your phone or hitting the record button on your computer. Learn how NVIDIA VR Capture and Replay enables developers and users to accurately capture and replay VR sessions for performance testing, scene troubleshooting and more. What started as an internal project to allow for VR performance testing across NVIDIA GPUs is now available as an early access SDK.

Speakers

Senior Product Manager , NVIDIA
Jun 1

03:25 PM - 03:50 PM

Description

Meta’s core hand tracking technology represents a major step forward in bringing natural interaction and input methods to the metaverse. Will and Shannon, Meta Reality Labs product managers, will share more on our latest hand tracking technology offerings and how it works using computer vision and machine learning. Our team will also share our vision for the future of hand tracking for virtual reality and its many applications, particularly in fitness, which we see as a crucial category for the future of VR. We believe that taking advantage of hands-first inputs will allow developers to unlock powerful, more realistic fitness experiences for users. We'll be highlighting current VR developers leveraging our hand tracking tech to create meaningful and intuitive fitness experiences on Meta Quest, while sharing how other developers and customers can do the same.

Speakers

Product Manager , Meta
Product Manager , Meta
Jun 1

04:05 PM - 04:30 PM

Description

Learn how developers have been using the Snapdragon Spaces Developer Platform to bring new and existing AR experiences to life, hear first-hand their experiences and lessons learned using Snapdragon Spaces, moderated by Katie McCort, Product Manager at Qualcomm Technologies, Inc.

Speakers

Co-Founder and CEO , forwARdgame
Product Manager , Qualcomm
Founder/Lead developer , Overlay
Jun 1

04:35 PM - 05:00 PM

Description

While enterprise adoption of AR technology is becoming widespread, siloed and proprietary solutions have limited the growth and reach of innovative AR deployments. With its open-platform approach, Magic Leap 2 makes it simple and easy to create and port applications so that you can run your solutions where they run best. In this session, we will cover the exciting new features of Magic Leap 2 and provide practical tips and guidance on how you can easily create and port your solutions to the most advanced AR platform that enables the most immersive AR experiences.

Speakers

Senior Software Engineer , Magic Leap
Jun 1

05:05 PM - 05:30 PM

Description

Join us as we talk about what’s next for MRTK. In this talk, we’ll reflect on MRTK v2, identify the themes we are focusing on in MRTK3, and give you a sneak peak of what is to come!

Speakers

Product Manager , Microsoft
Jun 1

05:35 PM - 06:00 PM

Description

The OpenXR standard, from the Khronos Group, is a royalty-free open standard that enables application developers to program to a single, common, high-performance API which supports a number of different AR and VR platforms. Containing everything an application needs to drive XR devices in a system, OpenXR helps applications run on a multitude of platforms, allowing hardware manufacturers to gain access to a broader range of pre-existing content. In this session Brent Insko, Lead XR Architect for Intel and OpenXR Working Group Chair will be joined by Lisa Watts, VP Product Marketing & Developer Programs for Magic Leap to discuss the benefit of cross-platform development with OpenXR. Lisa will present typical myth busters about developing on an OpenXR platform and Brent will share recent industry developments for the open standard, explain how XR developers can integrate OpenXR into their workflows, with updates about expanded augmented reality support that is under development for OpenXR. Together, these two speakers will highlight the role OpenXR plays in getting gaming, entertainment and enterprise XR developers to a common ground. Developers will leave with a fresh understanding of how to leverage OpenXR to create cross-platform XR experiences and expand the open metaverse.

Speakers

VP, Product Marketing & Developer Programs , Magic Leap
Lead XR Architect , Intel