11:05 AM - 12:00 PM
Athena Demos | Big Rock Creative
Stephanie Montgomery | XR Association
Join us for a thought-provoking discussion on the importance of building experiences to support, engage and enable the inclusion of all people. This diverse panel of expert stakeholders will delve into the challenges and opportunities of creating inclusive and accessible XR technology for all focusing on enterprise environments. With insights and best practices, this panel will share solutions, use cases and advances where XR has enabled and served communities, and will provide a glimpse into the future of accessibility.
11:00 AM - 11:25 AM
Are you looking to pilot an XR training program? Are you ready to scale from pilot to widespread adoption? This presentation will share tools, strategies, and real-world examples to help you build an effective XR training program at your organization.
We’ll share practical, real-world stories from the biggest companies in the world and how they went from getting early buy-in to running a successful pilot to scaling up to hundreds of locations.
11:30 AM - 11:55 AM
01:25 PM - 01:50 PM
Jason McGuigan, Lenovo’s Head of Virtual Reality, will discuss how the current avalanche of AI powered services are acting as a major force multiplier for XR developers. With the launch of the Lenovo ThinkReality VRX, Jason will discuss how some of Lenovo’s software partners are adopting these technologies to enhance their products and deliver profound new experiences to their customers.
He will share examples of these tools in action and discuss how the adoption of GAI will allow smaller teams to do more, reduce the costs of development, and speed the time to market. The results of these advances will be nothing short of revolutionary as enterprise organizations will be able to solve for a greater variety of use cases in higher quality, more cost-effective VR solutions.
01:55 PM - 02:20 PM
02:25 PM - 02:50 PM
Did you know that collaboration in the metaverse can benefit greatly from haptics? Learn how realistic, multiuser touch feedback can be cost-effective and fun for teamwork in networked, immersive environments. We’ll also announce preliminary results of exciting new partnerships. Join us as we explore insights and developments which indicate an exciting 5-year path ahead for haptics-enabled training and industrial environments.