Agenda

09:00 AM - 09:30 AM
Mission City
Main Stage

Enter the Next Dimension with Spatial Computing

Ori Inbar | AWE and Super Ventures

Description

Ori Inbar, Co-founder and Executive Director of AWE and Super Ventures will kick off the 10th AWE USA with a special welcome address and his annual state of the industry. For 50 years, computing has been a two-dimensional representation of a three-dimensional world. Now, tech giants and thousands of startups who are seeking growth opportunities beyond mobile have set spatial computing on a trajectory for exponential growth. Most large corporations are adopting spatial computing to improve their businesses driven by strong evidence it delivers measurable ROI, and consumers begin to appreciate the radical benefits of this technology which could signal the next dimension of humanity. In 2019, everyone must enter the next dimension to understand the impact it’s bound to have on their lives and businesses.

Speakers

Ori Inbar
Co-Founder , AWE and Super Ventures
09:30 AM - 10:00 AM
Mission City
Main Stage

Description

This keynote will give you hard data and lessons learned on what is and isn't working in AR/VR today, as well as a clear view of where the market is headed over the next 5 years

Speakers

Tim Merel
Managing Director , Digi Capital
10:00 AM - 10:30 AM
Grand Ballroom G
Gaming & Entertainment

XR by the Numbers: What the Data Tells Us

Stephanie LLamas | SuperData

Description

Mobile Augmented Reality is already a mainstream media platform in use today by more than 1 billion consumers worldwide. With the release of new untethered headsets and more content to experience on them, Virtual Reality is on its way to critical mass as well. Games and entertainment have been the key driver for adoption on the consumer end, but will it be enough to sustain the current speed of adoption? What's the demand for entertainment applications and how can developers monetize? Finally, where are the biggest opportunities for advertisers and creators who seek to engage these hard-to-reach consumers? Will the gaming-focused Oculus Quest open the floodgates and serve as the catalyst for broader consumer adoption? Learn the answers to these questions and more as Stephanie Llamas, head of XR at SuperData, a Nielsen Company, presents critical data and insights from her unique vantage at the center of the exploding VR and AR universe.

Speakers

Stephanie LLamas
Head of XR , SuperData
10:00 AM - 10:30 AM
Grand Ballroom EF
Enterprise

Description

Re'Flekt Presentation

10:00 AM - 10:30 AM
Mission City
Main Stage

Jim Heppelmann Keynote

Jim Heppelmann | PTC

Description

Coming Soon

Speakers

Jim Heppelmann
President and CEO , PTC
10:00 AM - 10:30 AM
Grand Ballroom H
Marketing & Sales

Description

Coming Soon

10:00 AM - 11:00 AM
Grand Ballroom AB
Developer

Description

AR is bringing great changes to the way we live, work, play and more. Mobile AR and AR glasses both enjoy the new interaction challenges, like no intuitive keyboard or touchpad for AR glasses, non-immersive experience on the mobile device. How can we overcome these challenges to build exclusive experience with mobile devices and AR glasses. In this session, we’ll explore how easy to create an immersive experience on AR glasses by mobile native and web-based AR app. We’ll also cover how to use different interaction models to enhance the AR experience from mobile device to AR glasses.

Speakers

Weiqi Zhao
Software Engineer Lead , Rokid
10:00 AM - 11:00 AM
Grand Ballroom CD
Creator

Surfacing The Invisible

M. Pell | The Microsoft Garage

Description

"Deceptively powerful and stunningly beautiful, this monumental leap forward in conveying the invisible effectively has always been right there in front of us, waiting to be unlocked, hiding in plain sight. All it took was the convergence of human ingenuity, artificial intelligence, and the rise of a medium capable of magic. Join M. Pell, author of ‚Envisioning Holograms‚ and ‚The Age of Smart Information‚ on a deep dive into the mesmerizing world of visualizing and communicating the unseen data, movements, systems, and forces of our world in perhaps the most impactful use of Spatial Computing and Artificial Intelligence to date."

Speakers

M. Pell
Envisioneer , The Microsoft Garage
10:30 AM - 11:00 AM
Grand Ballroom G
Gaming & Entertainment

Gaming the Future of Location-Based Entertainment

David Elton | DreamCraft Attractions Ltd.

Description

Compelling, adaptive, and responsive content will define the future of mixed reality. Join games veteran David Elton in an exploration of how video game mechanics will drive the evolution of location-based entertainment experiences

Speakers

David Elton
General Manager and Project Director , DreamCraft Attractions Ltd.
10:30 AM - 11:00 AM
Grand Ballroom EF
Enterprise

Description

Scope AR Presentation

10:30 AM - 11:00 AM
Mission City
Main Stage

Description

Coming Soon

10:30 AM - 11:00 AM
Grand Ballroom H
Marketing & Sales

Description

Coming Soon

11:00 AM - 11:30 AM
Foyer
Break
11:00 AM - 12:00 PM
Grand Ballroom CD
Creator

Rapid Prototyping for AR

Austin McCasland | Google

Diane Wang | Google

Description

With many unknowns and opportunities in AR, rapid prototyping has been critical to understand and define what makes immersive experiences valuable and usable. This talk will take a peek into how we approach rapidly designing and building prototypes for AR applications.

Speakers

Austin McCasland
AR Interaction Designer , Google
Diane Wang
Lead UX Designer, AR/VR , Google
11:00 AM - 12:00 PM
Grand Ballroom AB
Developer

Description

Scope AR Tutorial

11:30 AM - 12:00 PM
Grand Ballroom H
Marketing & Sales

Alexander Nick Presentation

Alexander Nick | Google

Description

Coming Soon

Speakers

Alexander Nick
Global AR/VR Ads Go-to-Market Lead , Google
11:30 AM - 12:00 PM
Mission City
Main Stage

Description

Coming Soon

11:30 AM - 12:00 PM
Grand Ballroom EF
Enterprise

Description

Coming Soon

11:30 AM - 12:30 PM
Grand Ballroom G
Gaming & Entertainment

Description

Coming Soon

12:00 PM - 12:30 PM
Grand Ballroom H
Marketing & Sales

Description

Since Houzz launched its View in My Room 3D tool, more than two million people have used augmented reality when buying products in the Houzz app. People that have interacted with the feature are 11X more likely to make a purchase and spend 3X more time on the app. Learn how Houzz built a powerful AR shopping feature for mass market impact, and find out what’s next for true mass market applications in AR shopping.

Speakers

Sally Huang
Head of Visual Technologies , Houzz