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Nick Klingensmith
Mixed Reality Academy Lead Engineer Microsoft

Nick Klingensmith specializes in tool development, graphics programming, MR, and OpenXR! With over 100 published games, he's worked on small arcade games, mobile high fidelity GPU pushing titles, all the way to massive networked social games. The tools he's published on the Unity Asset Store are also used in thousands of games, on just about every modern platform imaginable! Nick works for Microsoft as the engineer for the Mixed Reality Academy team in San Francisco, and is the author of StereoKit the Mixed Reality Engine, and the Mixed Reality Lighting Tools.