Learn about the latest features in Unity MARS and AR Foundation. This session will cover new features, how to integrate them into your existing apps and workflows and what’s next.
They say 'the rising tide lifts all boats' with the global VR/AR ecosystem at the cusp of a revolution as our industry is burgeoning. There's a movement happening in Vancouver that's never been seen before, it's become a top 2 hub for VR/AR globally and it's continuing to grow. Join us to discover the ingredients of how this all came together, how important community, diversity, inclusion and collaboration is to grow and how this can translate to the entire ecosystem.
In this session participants will learn how to create real-time cloud-connected augmented and virtual reality (AR/VR) apps in less than 15 minutes. Participants will see how to build native apps for Android with ARCore, iOs with ARKit, HoloLens & MagicLeap with Unity, and web browsers with WebXR and AR.js, all connected to the same cloud. Participants will learn how to change AR content across all platforms simultaneously through the cloud without rebuilding the apps. Participants will see how a small change in one cloud-connected app, can send updates to all other apps across the different AR SDKs & platforms. Platforms for experimentation include: Google ARCore, WebXR, Vuforia, Unity-based apps, and more. Participants are encouraged to either bring their laptops with Unity installed, bring an ARCore-enabled mobile device, or can follow along the live demonstration.
Major companies are funding, in the billions of dollars, efforts to create the future of the Spatial Web, the AR Cloud--that ubiquitous, yet ethereal computing platform that we think of when imagining every day interactions with holograms and content, literally at our fingertips. Smaller companies, researchers and creators are also joining forces through the Open AR Cloud to assure that no one company wins the AR localization war. Test beds are being built and city scale AR creations are being experienced in cities throughout Europe and the United States. Join us as we share our journey mapping our first city blocks, placing our first virtual objects in the real world, then building rich experiences that are shared, persistent and geospatially tied to a specific location. Weâll also talk about AR Cloud basic principles, the services required, and how the Open Spatial Computing Platform allows for interoperability between service providers. Weâll demonstrate our use of a variety of technologies including Augmented City, a cloud & platform ecosystem that allows you to capture, enrich, and visualize content on location;Zapparâs award-winning SDKâs, computer vision libraries, and AR creative tools;as well as, universally accessible webXR solutions. Additionally, we will present how we are pushing the boundaries of the Spatial Web by creating multi-user, synchronized experiences which are activated by proximity, gaze, voice command or click.
The Virtual Dimension Center (VDC) is Germany's leading network for virtual and augmented reality. Last year VDC started setting up a V/AR Measurement Lab and creating a benchmarking environment for headsets, tracking devices and AR marker tracking libraries. The published results include (among other things) measurements of image sharpness, image contrast, field of view and the stereoscopic range of headsets or the precision and working range of tracking devices.
StereoKit is an open source Mixed Reality engine built on the shoulders of OpenXR. It prioritizes fast iteration, good documentation, and a friendly, pleasant-to-use API. This presentation is a quick introduction to StereoKit and how to use it to build HoloLens and VR applications using C# and OpenXR.
Steve Lukas from Qualcomm Technologies will talk you through design considerations and the tools that will open your third eye of AR. Learn about the unique design concepts for bringing your mobile app into augmented reality.