Agenda

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Jun 1

09:05 AM - 09:30 AM

Description

Coming Soon!

Speakers

CEO , Magic Leap
Jun 1

10:35 AM - 11:00 AM

Description

It’s a harsh reality that humanity affects life even at the smallest level: microplastics plague our oceans, harming plankton, a crucial food source for sea life and a critical part of Earth’s ecosystem. To understand the gravity of this situation, Philippe and Ashlan Cousteau, inspired by the legacy of Philippe’s grandfather Jacques Cousteau, made A Drop in the Ocean. Created in partnership with Conservation International and developed with Unity by Vision3, Drop in the Ocean is a 10-minute social VR adventure where audiences hitch a ride on a jellyfish and encounter the mysteries of the deep. Most importantly, participants experience the plastic pollution crisis from the viewpoint of sea life. Join this session to understand how a virtual reality experience can bring awareness of critical issues, such as the huge ecological challenge microplastics brings to the global masses.

Speakers

CEO , Unity
CEO & Co-Founder , Tripp
Author, Explorer and Ocean Advocate , Journalist
Jun 1

11:00 AM - 01:30 PM

Description

Outlets located throughout the Convention Center & Hyatt. Food available for purchase.

Jun 1

11:00 AM - 05:30 PM

Jun 1

11:10 AM - 11:50 AM

Description

Coming Soon!

Speakers

Metaverse Futurist , VR/AR Association
Immersive Learning Consultant , MetaVRse
Co-Founder , MetaVRse
Jun 1

01:00 PM - 01:25 PM

Description

Ted Schilowitz, Futurist for Paramount Global, shows off via mixed reality capture what he thinks are among the best experiences in VR and MR today, and what we can learn from those experiences, some Q&A with the audience after showing each experience to talk about what makes these experiences stand out, and what developers can learn from those succeeding in the space.

Speakers

Futurist , Paramount

Description

Fans don’t just want to watch the game - they want to be a part of the experience. To engage their attention, fans demand a personalized, emotional experience, with increasing pressure to show innovation. Tech enabled experiences provide brands an opportunity to gain insights on their fans (their needs, motivations, etc.), and become more influential in their purchasing decisions.

Whether digital platforms, AR, VR, AI, holograms, or NFTs, the gamification of the fan experience is an example of the way teams and brands can optimize consumer interactions to increase sales, analyze customer engagement, and measure partnerships. From pre-event, to on-site, to at-home, and post game experiences, our fireside chat will explore how brands can leverage XR to connect with consumers, build fanbases, and influence opinion.

Speakers

CEO and Founder , MVP Interactive
Director, Baseball Innovation , Chicago Cubs
CEO , Scale Strategies
Jun 1

01:00 PM - 01:25 PM

Description

Internal training tools - the mere thought of them can put anyone to sleep. Mandatory training is often associated with reading boring paragraphs of text, watching outdated videos, and clicking through multiple choice questions that fail to determine proficiency. With the amount of time and money we invest in training our employees, why do our tools feel like they're stuck in the PowerPoint era?

Fortunately, we are at an inflection point in our thinking and the technology available to us. Emerging technologies like XR, AI, and real-time 3D allow us to create original content faster than ever before. By using tools and techniques from games, which encourage learning and mastery through play, we can create more impactful training tools and experiences for employees.

This talk will focus on how ustwo and MGM Resorts put these ideas into practice using a digital twin of one of their flagship properties. We will discuss how we used game design and development principles, real-time 3D, and AI/XR tools to create a first-of-its-kind training tool. You’ll leave with tangible insights, principles, and practices on how to discover meaningful ways of deploying these technologies in your organizations - impacting efficiency, effectiveness, and the bottom line.

Speakers

VP of Innovation , MGM Resorts International
Design Principal , ustwo
Technical Principal , ustwo
Jun 1

01:00 PM - 01:50 PM

Description

What makes companies stand out, what are investors looking for, what are they avoiding, and what are some of the biggest mistakes startups make when pitching VCs?

Join this panel to chat with investors who focus on investing in AR/VR, Spatial Computing and the Metaverse will share their hot take on a specific use cases and opportunities.

Speakers

Principal , Konvoy
Founding Partner , FOV Ventures
Jun 1

01:00 PM - 01:55 PM

Description

At last year’s AWE, leaders of key standards development organizations (SDOs) and industry consortia including the Khronos Group, W3C, OpenAR Cloud, and ASWF discussed the need for more cross-organization collaboration to pave the way for an open, inclusive metaverse. It wasn’t just talk: these organizations have now come together along with hundreds of other SDOs, companies, and academic institutions to form the Metaverse Standards Forum, a venue for cooperation among metaverse stakeholders to foster the development of interoperability standards. The Forum has begun engaging in pragmatic, short-term projects like building a standards registar, coordinating use cases and requirements for input into SDOs, and creating interoperability prototypes, with more to come.

In this panel, leaders of Metaverse Standards Forum member organizations will discuss the interoperability challenges the group is prioritizing today, and how the forum is working to accelerate solutions. Attendees will gain insight into the nuances of topics including 3D asset interoperability; digital fashion; real/virtual world integration; and privacy, cybersecurity, and identity. The panel will explore current possibilities, challenges, and limitations within these domains, and discuss how attendees can contribute to the formation of an open metaverse.

Speakers

Founder & CEO , XR Safety Initiative
Principal Analyst , Moor Insights & Strategy
President , Khronos Group
Jun 1

01:00 PM - 01:55 PM

Description

Coming Soon!

Speakers

Co-Founder , Cas and Chary VR
Co-Founder , Cas and Chary VR

Description

Digital twins are virtual models of real world objects, and can be used a variety of fairly well-known ways, from product design to sales and marketing. But the digital twin has even more talents at many points along the consumer journey. The development of immersive commerce has forever changed the definition of “attribution model,” and the digital twin is a powerhouse within it. 3D experts Cynthia Maller from Walmart and Ashley Crowder from VNTANA will highlight some of the new and positive ways in which digital twins can be given credit in the enterprise arena.

Speakers

Head of 3D Creative Technology , Walmart
CEO, Co-Founder , VNTANA
Jun 1

01:30 PM - 01:55 PM

Description

Today’s MR and VR headsets deliver really compelling experiences but the cost of the headsets remains a barrier to entry for users and developers alike.

At just $79.99, Zapbox changes everything. Zapbox is a smartphone-powered headset that offers capabilities previously only associated with much more expensive dedicated devices.

Zapbox includes a comfortable headset with an innovative open-peripheral design alongside a pair of custom Bluetooth controllers that offer position and orientation tracking and a wide set of additional inputs. Zapbox can be used for either virtual reality or mixed reality experiences with low-latency color passthrough.

For developers, we provide a Unity XR SDK Provider plugin which makes it straightforward to port content from other headsets. Support for WebXR, OpenXR and PC Streaming is on our roadmap which will allow Zapbox to be used with existing content ecosystems.

Join Zappar co-founder Dr. Simon Taylor for a run-down of the features and benefits of Zapbox and a live demo of the experiences that Zapbox delivers at this unprecedented price point.

Oh, and don’t miss out, 5 lucky attendees will walk away with a free Zapbox from the session!

Speakers

CRO & Co-Founder , Zappar

Description

Join us for the launch of Meet the Makers, an online magazine show featuring in depth interviews with creators and developers (makers) who share inspirational stories of their own professional success to inspire other makers. This session will demonstrate an overview of what Meet the Makers - purpose of the show, type of content planned, etc

Speakers

Metaverse Futurist , VR/AR Association
Immersive Learning Consultant , MetaVRse
Creator , The Polys - WebXR Awards
Co-Founder , MetaVRse
Jun 1

02:00 PM - 02:25 PM

Description

First responders (FR) need every advantage during critical moments of fleeting life, and SMART cyber-physical systems (CPS) provide crucial information for time-sensitive events. Wireless real-time convergence of building information modeling, interfacing of 3D data through machine-to-machine and machine-to-human analytics exchange, and bio-telemetry monitoring of victims and responders will save lives.

Auto-populated, legacy, and real-time remote sensed point clouds would allow FR personnel and their commanders to intelligently and visually understand their environments during response. Mixed physics computational fluid dynamic programs allow for predictive outputs in structure and wildland fires, hazardous materials releases, and other natural and human-initiated events. Technical rescues and high-life hazards will benefit from SMART Cities, IoT, remote sensing, virtual, augmented, and mixed realities. The unconscious patient will be treated via facial recognition software, allowing responders to know medical history, and complimentary real-time field communications will be transmitted to base hospital trauma surgeons-in 3D.

The SMART FR- during the response, mitigation, and post-incident analysis, will view emergencies through 3D projected light and holographic displays and immersive HUD lenses. The multi-sensor fusion-enabled technology is focused on saving civilian lives and empowering responders.

Speakers

Fire Chief , San Bernardino County Fire Department
President , McKinzie Smart Technologies
Jun 1

02:00 PM - 02:25 PM

Description

The increasing popularity of XR applications is driving the media industry to explore the creation and delivery of new immersive experiences, while pushing engineers and inventors to address the challenges of real video content manipulation. Considering this reality, the talk will discuss these challenges and introduce key technologies that leverage open standards to enable large scale distribution of new immersive experiences.

A volumetric video is comprised of a sequence of frames, and each frame is a static 3D representation of a real-world object or scene capture at a different point in time. Volumetric video is bandwidth-heavy content that can be presented as dynamic point clouds, multi-view plus depth, or multi-plane image representations.

These bandwidth requirements can be achieved through dedicated compression schemes that produce data rates and files sizes that are economically viable in the industry. Standards play a crucial role in ensuring interoperability across these different types of content and experiences, and this talk will spotlight the Moving Picture Experts Group (MPEG) Visual Volumetric Video-based Coding (V3C) standard as an open standard solution for efficient streaming of volumetric video.

To enrich XR experiences, inventors and industry must synchronize to create and distribute additional media
and interactions mechanisms alongside all the volumetric video components. In fact, the MPEG-I Haptics and MPEG-I Scene description standards are currently under development and will soon propose solutions to industry.

From the perspective of real content creation, it remains challenging but crucial to enable technologies that cover 3D capturing, calibration, depth processing, format conversion, transmission, and rendering. This session will explore two creation pipelines that leverage the aforementioned standard codecs: (1) a real-time pipeline for telepresence using depth and color cameras; (2) an offline pipeline for sports and media applications using color cameras and prior geometric information.

Speakers

Senior Scientist , Philips Group Innovation, Research
Video Solutions Group Director , InterDigital
Jun 1

02:00 PM - 02:25 PM

Description

Join XR Producer Elena Piech for a hands-on session where you'll learn how to harness the power of AI tools to streamline your producing and project management processes. From automating repetitive tasks to analyzing data and prototyping, you'll discover how AI tools can help your teams save time, improve accuracy, and increase efficiency across teams. With expert guidance and interactive exercises, you'll leave this workshop with practical strategies and the confidence to apply AI to overseeing your team's 3D spatial workflows.

Speakers

XR Producer , ZeroSpace
Jun 1

02:00 PM - 02:25 PM

Description

"AWS Spatial: Building Blocks of the Metaverse" is a session for developers and tech enthusiasts interested in the potential of XR to revolutionize various industries. It is focused on helping those who have moved past the pilot or prototype phase and are now looking to scale and adopt XR in a meaningful way. In this session, attendees will learn how to take disparate 3D workloads and XR proofs of concept and scale them into enterprise-level applications using the tools, building blocks, and patterns available right now. The session will cover the complete XR workload lifecycle, including supporting asset creation, ingestion, transformation, and distribution/deployment.
The session will be led by three AWS Spatial Computing prototype architects, each representing different emerging technology teams within AWS. They will demonstrate how to leverage CAD engineering models, photogrammetry, and AI/ML in 3D asset pipelines to create high-quality XR experiences. Attendees will have the opportunity to get started with the tools, building blocks, and patterns available right now, and learn how to use AWS Spatial to build XR workloads that are scalable, secure, and reliable.

Speakers

Solutions Architect , Amazon Web Services
Lead Strategic Spatial Computing Architect , Amazon Web Services
Spatial Computing Specialist Solutions Architect , Amazon Web Services
Jun 1

02:30 PM - 02:55 PM

Description

Showcasing the importance of a 3D real-time visualization to improve your workflow in different industries.

Speakers

Head of Business Development , Sony
Jun 1

02:30 PM - 02:55 PM

Description

From 2005 onwards, Forklift University has been at the forefront of training people in Powered Industrial Trucks (PITs). They do both OSHA-compliant training and issue OSHA certificates.

The brain retains more information from real-life experiences. The millennial generation requires training that captivates and teaches in a more visual manner. So, Forklift University needed a captivating solution for Gen Z while being user-friendly and adaptive for Gen Y to the boomers.

Also, when it comes to PITs training, safety is of utmost importance, followed by cost. They needed a solution that would enable their users to learn the dos and don’ts of forklift driving in a reasonably realistic warehouse setting.

Travancore Analytics (TA) has been a critical player in the extended reality domain. When Forklift University approached TA with the problem, TA suggested a combination of Metaverse and VR to achieve the intended needs. TA created a realistic warehouse and sit-down forklift using 3D software. The same was incorporated into a complex, yet user-friendly application developed using Unity. The application works in conjunction with HTC VIVE Pro 2, a VR head-mounted device. The combination allows the user to drive a virtual forklift in a virtual
environment and undertake training curated with OSHA guidelines in mind. With various training modules of varying degrees of difficulty and functionality, Forklift University can provide its users with close-to real-life forklift training with complete safety. With VR technology, we can create multiple PITs training software under various environments that replicate real-life challenges and incorporate several features that, in turn, develop more in-depth training software.

Speakers

President , Forklift University
VP-Engineering , Travancore Analytics