AWE USA 2026
From swipe-in camera effects to headworn experiences on the move to fully immersive sessions, XR shows up in very different places. No single UX approach fits them all. The defining factor isn’t the technology, it’s the user’s moment: how they enter, how much attention they have, what inputs are available, and what social or safety constraints apply. This session introduces a context-first UX framework that helps teams design interactions that feel obvious in the first seconds, comfortable over time, and trustworthy in public. Drawing on practical lessons from mobile, headworn, and fully immersive XR, the talk translates platform-specific guidance into a vendor-neutral checklist attendees can immediately apply across social AR, glasses, and headsets.