Agenda

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Description

A detailed look into the making of Fictioneers’ and Aardman’s latest location-based AR experience, Wallace & Gromit: Fix Up The City. Hear from Susan Cummings, Co-Founder of immersive storytelling venture, Fictioneers, who will talk about how we used city architecture to generate occlusion meshes and overcame the challenges of embedding AR features into cities in a new and pioneering way.

Speakers

Director , Fictioneers

Description

How do you experiment with XR in the Immersive and Location-Based Experience Space? Join Meow Wolf's CTO Barbara Ford Grant as she shares the history of Meow Wolf's POV on XR, and how Meow Wolf has integrated XR through a variety of real-time interactive technologies that allow participants to further engage a dive deep into our narrative experiences, including RFID gamification, AR simulations, and multi sensory "memory storms," all the while aligning XR with a mission and commitment to connect to our community.

Speakers

Chief Technology Officer , MEOW WOLF

Description

XR gaming brings a new level of immersive interaction, and multiplayer experiences can create the sense of amazing social presence. Chicken Waffle has built the some of the top social XR content in the world, and has launched an Indie Publishing Fund to help innovative developers bring their content to market! This session will cover advanced development tips for creating interactive cross-platform multiplayer AR/VR experiences.

Speakers

CEO , Chicken Waffle

Description

Now is the time for brands who partner with sports leagues, musicians and other entertainment venues to invest in a proactive and scaled XR gameplan to connect with their consumers who desire more immersive fan engagement. The panel will explore new ways for brands to leverage innovative XR experiences to enhance the fan experience; from using Web AR to give fans access to behind the scenes experiences, to immersive up close experiences with world-famous athletes, musicians and celebrities - these connected experiences are only the beginning of what's possible.

Speakers

Marketing Coordinator , 8th Wall
Field Marketing Director , Molson Coors Brewing
CEO , Trigger Global
XR Program Manager, 5G Experience Activations , Verizon

Description

Holoride takes everyday journeys and transforms them into immersive experiences by combining navigational and car data with XR. The technology has the power to change backseat entertainment forever while its Elastic SDK helps creators build breathtaking content and seamlessly implement it for enjoyment within the car. In a rather conversational format, Nils Wollny (CEO & co-founder holoride) and Jesse Schell (founder Schell Games) will look at what’s so exciting about developing games with holoride’s Elastic SDK and how the content creator community can benefit from this completely new media format called Elastic Content. The session will further examine lessons learned from past and current projects and share insights about their most recent title in development, Cloudbreaker, which is scheduled to be released in 2022. Both Nils and Jesse will conclude with valuable tips on how to make the most out of the holoride experience, outline how to leverage the Creator Space with its powerful tools, and how to benefit from this exciting in-car entertainment revolution.

Speakers

CEO , Schell Games
CEO & Co-Founder , Holoride

Description

In a world where the COVID pandemic has deprived the public of live music and where artists have had to invent new ways of communicating online with their audience, it is not difficult to imagine that the future of concerts could be through virtual worlds. The catalyst for this massive market opportunity is rooted in how habits have changed in 2020. During COVID, everyone has become a digital native. Musicians are looking for new ways to reach their audiences and vice-versa. As social platforms with the built in mechanisms for engagement that concert goers crave, games presented an opportunity for a new type of virtual music experience as an extension of the live music circuit. As we enter into this rapidly emerging virtual concert market, games and music are intersecting more and more where just as we’re defining what the metaverse is, we’re also defining what virtual concerts are as these two industries converge. In this one of a kind panel, we hear from Mavericks at the forefront of the gaming and music industry, and from the venture capitalist perspective to better understand where the cross section of these industries is at, and what it means for the future of these industries, their respective stakeholders and you. It’s when technology is in the hands of the artists that we see the most exciting future that stimulates innovation, conversation, and audience-first designs that are leading towards a vibrant 1:1 digital twin of the music industry in the Metaverse. Whoever gets this next move right in this space is going to win big.

Speakers

Founder & XR Consultant , The Boolean
CEO & Co-Founder , Manticore Games, Inc
Deputy CEO , Sensorium
President/Partner , Raised in Space

Description

Mixed reality creates realistic, immersive experiences for its users. It also allows for freedom of interaction that is unprecedented in previous entertainment and information mediums. These features combine to create extremely powerful experiences and tools, but with unrestricted user inputs and freedoms never before experienced outside of game worlds. Come join us our panel of XR game development experts to learn the benefits, dangers, and best approaches of game design that can be applied to XR experiences.

Speakers

Founder & CEO , Illumix
CEO and Founder , Talofa Games
Executive Director , International Game Developers Association