There is so much opportunity to leverage immersive technology to train, improve processes and drive success in enterprise. In this Fireside Chat, Walter Delph will break down the 6 essential steps to deliver true Spatial Transformation.
Covering the revolution in mobile scanning with the recent addition of depth sensors to many mobile devices, Laan Labs talks about creating a capture pipeline for consumers and enterprise alike. They share a few case studies of how the combination of LIDAR & computer vision is opening up new opportunities for industries like construction/BIM, shipping, GIS, and everyday consumers.
Learn more on how in today's fast paced technological world, new and emerging technologies build upon the old technologies driving the overall digital intelligent transformation. The digital transformation is feuled by advances in technology, such as Artificial Intelligence (AI), Machine Learning (ML), and applications using the copious amounts of continuously generated data. By leveraging these technologies and others developed such as Augmented Reality (AR), Virtual Reality (VR), and Digital Twins, the line between the physical world and the digital world will be increasingly less distinct. Applications are already quickly emerging across the broad fields of gaming, entertainment, medicine, automotive, education, manufacturing, enabling the sharing of services, and more. SMEs will describe their experiences to each of the fields.
One of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. This means that one of AR’s primary battlegrounds will be in augmenting the world in location-relevant ways. That could be wayfinding with Google Live View, or visual search with Snap Scan and Local Lenses. And these players aren’t alone: Apple, Facebook, Niantic and other AR leaders continue to signal geo-spatial AR ambitions. Who’s doing what to gain pole position and win AR’s Space Race? We’ll break it down through numbers & narratives.
Immersive educational experiences have become a hot topic in schools across the globe especially post-COVID. Virtual reality has allowed educators to create virtual spaces and inhabit them in ways that have only previously been imagined. Extending the educational experience in Science and Humanities through VR/AR technologies has made Morehouse College a stand-out in the XR space. Victory XR built a digital twin campus accessible through the Engage platform of Morehouse College, a small, liberal arts college in Atlanta, GA and alma mater of Dr. Martin Luther King, Jr. Courses in biology, chemistry, and history were taught in Spring 2021 by Dr. Ethell Vereen, Dr. Muhsinah Morris, and Dr. Ovell Hamilton with cross-disciplinary modules infused by English professor, Dr. Tanya Clark. There were many lessons learned pivoting to remote learning in VR while educators worldwide were still getting acclimated to the facilitation of online learning. Being in VR allowed for students to construct their knowledge in a world free of distractions. The experiences in VR were thoughtfully developed to give students better access to meeting and exceeding the learning outcomes for the courses. Based on the preliminary surveys of students in the VR courses, this level of learning was beyond what they had ever experienced in the face-to-face classroom. The VR setting proved to be the best investment at a time when students had become fatigued with the constant use of available online team collaboration tools as the only way to meet for class. While VR has been shown to increase learning outcomes, mainly in individual gameplay tasks, there is a lack of data correlating student success and engagement to the learning outcomes spanning many disciplines. Now with this ambitious VR project incorporated into the curriculum at Morehouse College, there is data to support that courses across disciplines in science and the humanities can benefit from immersive VR in efforts to help students master the subject matter faster than they could in person. This is the first of such data at any undergraduate institution.
Fitness is one of the biggest trends in XR, and even big corporates like Facebook are getting interested in it. This talk, which comes from the developers of the fitness game HitMotion:Reloaded, shows you how to enter this field by designing an immersive fitness game that can be fun and provide at the same time an effective training. It will detail the choices that you have to take while designing such a game both in AR and VR, and what are the future perspectives of the technology.
With talks of a metaverse, anticipation of smartglasses and AR/VR use on the rise, the next wave of computing is coming fast and furious. But where are we in the cycle and what is necessary for it to all come together? Join Tom Emrich as he takes a trip down memory lane to highlight the major milestones and events of past waves of computing to help give context and clarity on this next one.
Worlds is the Spatial AI Platform for real-world digital transformation. Our software helps organizations transform critical, real-world activities into a live data stream where users can learn, analyze and build automation into their physical world in ways that have never been possible before.
In this talk, Jason Fox, VP of Worlds Labs, will discuss and demonstrate how cameras, sensors, digital twins, and AI all come together inside the Worlds platform to fully sense and measure the physical world.
Digitizing SOPs, complex process portfolios, possibly with ever so slight variations for hundreds of SKUs and hundreds of tasks in thousands of square feet can eb a daunting task, but does not have to be. Let us show use some examples and how to boost your OEE by double digits while you get to zero mistakes and 100% quality.
Focusing on the complex requirements of regulated processes and integrating a large scale flexible AR process guidance system on pharma shop floors is where goodly innovations feels right at home.
Join us for the session to get energized and inspired to transform your workflows and create a bulletproof paperless to streamline complex regulated manual processes in GxP areas like pharmaceutical production, packaging, laboratory, cell & gene therapy how much more.
With a proven track record, as experts for this sectors, Goodly Innovations will show you what's possible today, and give you a peek in the exiting future.
The web is a powerful place for digital content. Today we expect websites to provide optimal experiences across various screen sizes including mobile, tablet and desktop computers. But as the web evolves from 2D to 3D, it is expected to support new types of experiences including AR and VR and a new range of devices such as HMDs. As we enter the era of Spatial Computing, what will the future of responsive web design look like? And what role will AR and VR play in the future of the browser? Join Rigel Benton, Lead Product Designer at 8th Wall, the leading development platform for web-based reality content (AR/VR), as he discusses The New Responsive Web.
In this talk, Luke Wilson (CEO of ManageXR) and Mark Stauffer (Senior Manager, Global Learning and Development at Brink's) will discuss Brink's latest VR training programs, and how they navigated from an experimental pilot to a full-scale rollout with hundreds of headsets across the US. Join Luke and Mark to learn some tips, tricks, and technologies you can use to scale your own enterprise VR operations.
An in-depth look from the frontlines at how Fortune 100s, ISVs, and SMBs are overcoming obstacles and achieving scale in enterprise, healthcare, and education.
XR is already revolutionizing retail, e-commerce and advertising, but it’s barely the tip of the iceberg. At the same time, social media is also beginning to merge with the metaverse, meaning that, within a decade, the whole way in which we experience the digital world is set to undergo a tremendous shift. XR will bridge the gap between the digital and physical world, and it will change the way we interact with brands and each other. In this presentation, Lucky Gobindram, General Manager at CXR, will explore this goldmine of opportunity for business growth and the ways it can already be leveraged to drive conversions and build relationships with consumers.
Eye tracking will be a critical success factor in making interaction with AR/MR devices more natural and intuitive, paving the way for mainstream AR. Eye data are, for example, essential for displaying information exactly where the wearer’s attention is, without interrupting the immersive experience. Through versatile eye tracking-based applications, from iris recognition to foveated rendering in VR/gaming, manufacturers and suppliers of XR devices can take their XR experiences to a new level - and gain access to the most intuitive human-machine interface.
However, integrating eye tracking technology is challenging, mainly due to the size of the components and the complexity of the technology. There is also the risk of patent infringement. In this session, you will learn how complex eye tracking technology can be minimized to standardized, preconfigured, calibrated, and ready-to-use modules, enabling easy integration for manufacturers of smart glasses. Further, also hear how eye tracking will evolve over the next years and how more and more functions will be combined in a smaller and smaller form factor.
If you want to see where the widespread adoption of holograms is headed, look no further than location based entertainment (LBE). Agencies and creatives have discovered the power of anchoring holograms to specific locations which users can interact with either through phones, tablets, head mounted displays or touch screens. These don't have to be difficult to set up either - whether using Scan QR codes or spatial anchors, Steve Sullivan, (General Manager, Microsoft) and Christina Heller, (CEO, Metastage ) will discuss how clients and creators can elevate experiences outside the home and on location. They'll walk through a number of highly successful use cases from partners like Verizon, RYOT, Nexus, Jackson Family Wines and more.
In the midst of the Black Lives Matter protests around social injustice, Breonna Taylors' sister, Ju'Niyah, was grieving the loss of a loved one. This was complicated by the fact that she was receiving a barrage of death threats from racist counter protesters. In the midst of this upheaval, Breaonna's Garden was created as an augmented reality sanctuary and safe space for Ju'Niyah. A few months later, on the other side of the US, Portland Oregon became the epicenter of mass demonstrations to protest George Floyd's murder. A young, augmented reality creator, Steven Christian, used AR as a way to empower Black communities to express themselves through creativity, art, and technology. This panel will explore how virtual settings and creative technology can be tools for social justice and a means to cope with the realities of America's under-reported and ever-present caste system. Head of Unity's Social Impact group will interview two diverse creators on the ethos behind each project and how other underrepresented storytellers can utilize emerging tech to share their own experiences.
Exclusively for AWE attendees! Come glimpse behind the scenes of the Mainstage in Mt. Olympus where the production of the award-winning VR immersive theatrical experience "Finding Pandora X" is performed. Led by the production's Narrative Director and Crew, this tour will give you insight to the backstory, how art was created, and learn how to fly above the storyworld! Bonus: you will even receive a Greek Chorus avatar. Space is very limited, so reserve your spot early! Use code AWEFREE for free admission!
Charts lie. Graphs obscure. Data never tells the story. And worst of all, we’ve never properly captured and conveyed the energy and highly-dynamic nature of living business systems. These ever-changing, increasingly complex entities cannot be explained in static terms. Yet, we still insist on using primitive charts and graphics to depict them and continue porting uninspired 3D versions of those obsolete views into XR (as if those are somehow better). No longer.
In this session, M. Pell takes us through stunning example after example of how XR is uniquely suited for Visualizing Business in an entirely new light. Like so many other breakthroughs fueled by XR, this critical aspect of our communication looks breathtakingly new, but is really based on simple principles and solid fundamentals. Join M. Pell for an entertaining inside look at the next giant leap forward in global communications – how to finally and properly Visualize Business.
In this discussion, TACTIC and Treasury Wine Estates speak about the groundbreaking evolution of 19 Crimes and the Living Wine Labels Application that continues to dominate the wine and advertising world with augmented reality innovation. From over six million app downloads and over 400 million impressions since mid-2018 to the launch of celebrity Snoop Dogg’s wine and its accompanying AR experiences - the 19 Crimes wine continues to be one of the main innovators in branded AR content - with evergreen content launching both within the Living Wines Labels app and on the web, with the new web-based content showcasing additional experiences with no need to download a native app. Within the dozens of branded experiences within the Living Wine Labels collection, holograms come alive around wine bottles, with a variety of immersive and interactive AR experiences that have over 35 million sessions worldwide - helping make 19 Crimes wine of the year and an AR cult classic.
XR and the industrial space seem to be the perfect fit. Let us show you how to leverage industrial XR in complex work environments that empowers workers to perform tasks more efficiently, quicker and safer. We want to share our insights on elevating the XR user experience based on multi-devise support, reality (from AR to MR to VR) mode variability and real-time interpretation. Lastly, how we aim to metaversify the way people collaborate at the enterprise level.