Agenda

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Description

There are over 300 companies worldwide building VR training content and thousands of companies with VR headsets, including over half of the Fortune 500. Immerse saw this as an opportunity to connect creators and enterprise organizations looking to take advantage of the unique benefits of immersive training. Allowing enterprises fast and easy access to all forms of content – from off the shelf to custom, the Immerse Marketplace allows companies to quickly and cost-effectively offer immersive content to their workforce, maximizing their VR investments and content providers benefit from new revenue streams. The current VR landscape doesn’t make it easy – and we’ll look at the challenges and road ahead. But this could be the key to unlocking a low cost, high impact VR vault that enterprise has long been looking for.

Speakers

Partnerships Director , Immerse.io
Jun 2

03:40 PM - 04:05 PM

Description

Augmented reality carries virtually limitless power as the final interface between the human world and the digital world. The arms race for the completely digital product lifecycle, or "digital thread" has begun, and the future will be decided based on two fundamental aspects: content, and data. In the human world, content is king. In the digital world, data is king. In 2021 Scope AR launched WorkLink Create, the world's fastest AR content authoring platform. It has since revolutionized workflows for training, manufacturing, and field service in augmented reality by expanding our customer's AR content catalog by orders of magnitude. In this presentation, we will announce our groundbreaking new technology for real-time data, and explore the incredible new use cases it unlocks.

Speakers

Co-founder and CEO , Scope AR
Jun 2

03:40 PM - 04:30 PM

Description

Where are we in the course of spatial computing’s lifecycle? Where are AR and VR having an impact today… and where aren’t they? What's the fate of Apple's market entrance? And will Meta's big metaverse bet pay off? We’ll tackle these and other burning questions with a multidisciplinary panel of industry thought leaders, innovators, and heavy hitters.

Speakers

China President , HTC
Tech Columnist, Author, Podcaster , Forbes
Futurist , Paramount
SVP Growth, Metaverse & Innovation Strategy , Media.Monks
Chief Analyst , ARtillery Intelligence
Jun 2

03:40 PM - 04:35 PM

Description

How does augmented reality overlap with the shift from web2 to web3? Amy will moderate a panel of experts on the convergence of #AR with the growth in adoption of blockchain, NFT, and cryptocurrency.

Speakers

VP Accelerator & Portfolio , BoostVC
Managing Partner , WXR Fund
Founder / Executive Creative Director , &Pull
Spatial Interaction Designer , LATE-FX
Unity Developer , Jadu
Jun 2

03:40 PM - 05:10 PM

Description

Join us as startups pitch to our panel of judges for a chance to be named AWE's "Startup to Watch" for 2022. The winner will be announced at the Auggie Awards ceremony. Judges for the Start-Up Pitch competition are Dave Haynes, Tipatat Chennavasin, and Kristina Serafim.

Speakers

CEO , Villa
Founder, CTO , Intrinsic XR
VP Business Dev. , HTC Vive
CCO , Vitruvian
Co-Director , Here LA
CEO , Heavenue / Agile Lens
Founder , XReality Academy
CTO, Founder , Croquet Corporation
Partner , FOV Ventures
Managing Director , Verizon Ventures
CEO , Neural Lab
General Partner , The Venture Reality Fund
RLab Contact , SentioVR
CEO , Legacy Games

Description

Creating an incredible multiplayer experience with esports potential is no easy task, but our panel of developers discuss challenges, best practices, community-building, and lessons learned as they've paved the way for esports in a new medium.

Speakers

CEO , Virtuix Inc
Founder , Impulse Gear
Content Creator | Reporter , VR Community Builders
Co-Founder & CEO , Virtex
Consultant | Community and Change Manager , Caveman Studio

Description

2D E-commerce websites will soon become 3D Virtual Stores, with Virtual avatars and Virtual Inventory. We, at Metadome.ai, will be presenting our 3D Virtual Showroom Platform for E-commerce, which supports integrations with all major e-commerce platforms such as Shopify and others that will enable 1000’s e-commerce brands globally to create their own virtual store. Our Virtual store platform is supported with WebXR and content creation capabilities as well so that e-commerce brands can create personalized showroom experiences for their customers. Let us walk you through our journey of building an end-to-end, invite-only product for e-commerce that’s no-code and takes care of the entire workflow of content creation(3D), design, rendering and core tech, deployment, tracking, and maintenance in a single platform. We’ll present how its adoption is delivering returns on key business metrics, and how it can make the transition from a 2D website to a 3D Virtual Showroom easier.

Speakers

Founder & CEO , Metadome
Jun 2

04:10 PM - 04:35 PM

Description

Schools of Medicine and hospital-based learning and development teams do not have sufficient physical Simulation Labs to train medical professionals, while the short supply of qualified instructors and the high cost of building SIM Labs are making it extremely difficult to meet the high demand for qualified healthcare workers. See how Xennial Digital is collaborating with the University of Miami and other leading organizations to address these challenges, by transforming physical medical simulation environments into an immersive, scalable and data-driven “Medical Verse”.

Speakers

CEO , Xennial Digital
Dir. of Clinical & Nurse Anesthesia Program , University of Miami School of Nursing and Health Studies.
Jun 2

04:10 PM - 04:35 PM

Description

The focus on increasing brand loyalty and creating value out of long-term relationships is leading many of the world’s most innovative brands straight to humanized AI. Digital People possess the emotional intelligence to deliver a more empathetic customer service experience, generate enriching digital content, and unlock elements of scale — all through a visual interface that reacts appropriately and interacts collaboratively. Check out this session and learn how Digital People can provide data on your customer needs, preferences, and emotional states which then becomes a competitive advantage and value for your business.

Speakers

Senior Director, CX Strategy , Soul Machines

Description

Using VR in training and simulation is now more than a stopgap during the pandemic or a fad in the hype of the metaverse. Visionary Training Resources (VTR) and Tobii will share their experience of how VR and eye-tracking technologies convince major airlines to adopt this efficient and cost-effective pilot training approach. With Tobii eye tracking and scalable equipment of VR headsets, training and simulation are empowered by data insights for validation and evaluation. This will meet the needs of more strict and critical training and lead to a truly informed and adaptive approach. Other industries can also learn from this case and get their first movers' advantage.

Speakers

Director of Product Management , Tobii
CTO , Visionary Training Resources

Description

Despite the fact that humans have never been more connected, we still see divisiveness and rhetoric that separates us in tangible ways far exceeding physical distance. Join Unity's Vice President of Social Impact, Jessica Lindl, as she interviews three creators about how their work is changing the world for the better as they use real-time 3D to bring to life their dreams for a better future. DressX‘s Co-Founder, Daria Shapovalova, will share how LA-based DressX creates digital fashion to reduce the carbon footprint of the fashion industry and has actually measured the real carbon reduction of their process. Embodied Labs’ CEO and Founder Carrie Shaw will discuss how she's using VR to help caregivers. Virtual reality allows you the opportunity to step into someone else’s shoes–to deeply understand the lived experience of another person. Caregivers know what to expect, how to relate, and how to respond more clearly, support more confidently, and serve with greater purpose.

Speakers

VP of Social Impact , Unity Technologies
, Embodied Labs
Head of Product Marketing and Business Development , Scatter
Co-Founder , DressX
Jun 2

04:35 PM - 05:05 PM

Description

Guests Benny Arbel along with Helen Freeman will cover how education is the only area of our lives that the digital revolution has not significantly improved. The experience gap between children's education and consumer life is massive and still growing. How Inception along with leading educational publishers like Oxford University Press is overcoming those barriers. Why XR is a key to ushering in the long-awaited digitization of children's education.

Speakers

Director of Oxford Children's Books , Oxford University Press Inc
Founder and CEO , InceptionXR
Jun 2

04:40 PM - 05:05 PM

Description

More than a decade ago, the industry started to signal interest in enabling core XR technologies. Around 6~8 years into that phase, the industry started seeing first generation XR devices introduced into the market with varying degrees of success. Just 2 years ago, we started to see an explosion in user interest in XR-related products, in part due to the pandemic influencing user behavior, but also thanks to companies trail-blazing in products and services. The question we continue to ask ourselves is: what are the devices and the user experience that should be offered to the end-users in the next 3~5 years? Goertek is proud of its legacy, and its continued investment into the XR category and we look forward to using this session to engage with the XR community.

Speakers

Head of Product Marketing , Goertek Electronics
Jun 2

04:40 PM - 05:05 PM

Description

To MC Hammer, the lyric “Can’t Touch This” was a boast. In the Enterprise Metaverse, avoiding haptics and missing out on the benefits of realistic touch feedback could be a costly mistake. Learn how enterprise, government, industrial, and military organizations can use haptics to their advantage in virtual training, design, robotics, and more.

Speakers

Chief Revenue Officer , HaptX
Jun 2

04:40 PM - 05:05 PM

Description

The term "artificial intelligence" in popular media generally conjures up specters of computers gone mad: dystopian futures where humans have lost all control to self learning computers. But AI is all around us and in use every single day, from customer service bots to NPCs in video games. Join this session as we explore how AI is currently being used with XR, and how it can be used to enhance our experiences in the future.

Speakers

Founder , Decahedralist

Description

While VR presents amazing opportunities for solitary experiences that can be fun and absorbing, we don’t generally seek out isolation when pursuing out-of-home entertainment. The shared emotions and memories we take away from successful social experiences in VR, whether communal, collaborative or competitive, can be extremely compelling and even cherished. With extensive experience in LBE (location-based entertainment), gaming, immersive experience design, technology development, user experience, and related financing, the panel will explore the growing importance being placed on immersive social experiences in the VR/AR-for-LBE space, for both shared-location and virtual group experiences. We’ll also discuss the affiliated technologies, platforms, and methods of user engagement, communication, and gamification that are fueling the most impactful LBE-VR/AR experiences.

Speakers

Creative Director , The Void
SVP, U.S. Operations / Partner , HOLOGATE
VP of Business Development , Niantic Labs
CXO , Pendulum

Description

The Metaversities Project is a groundbreaking initiative to bring college campuses and classes into Virtual Reality. Spearheaded by VictoryXR and Morehouse College, which began offering courses in VR in 2021, the Metaversity Project has expanded to include 10 institutions of higher learning in 2022. A Metaversity is a digital twin of a college campus where students can gather from any physical location as avatars to attend classes conducted by their professors in real time. Each offers a virtual replica of the campus that provides a sense of belonging and connection with the school. But each campus also opens up into worlds of possibility, classrooms that may be nothing like those in the real world but instead might be oceans, planets, cellular organisms, or fictional locations. At a Metaversity, students can conduct chemistry experiments without danger, perform dissections repeatedly to gain a deeper understanding of anatomy, and experience historical events in a visceral way. A Metaversity brings all the promises and affordances of virtual reality to actual higher education courses. Education in the metaverse is here, now. This panel will delve into what a Metaversity is, how it works, outcomes and success stories, and the implications of this pioneering model for the future of higher education.

Speakers

Metaversity Director , Morehouse College
CEO , VictoryXR
XR Lead , T-Mobile
Head of Immersive Learning , Meta
Immersive Learning Consultant , MetaVRse
Jun 2

05:10 PM - 05:35 PM

Description

Due to the demanding optical architectures of diffractive waveguide gratings used for augmented reality applications, the gratings must be manufactured to extremely high accuracies, or the image quality will suffer. The grating period has to match the designs within tens of picometers, and the tolerances for the relative orientation of the gratings are in the arcsecond range. Both the production masters and the replicated gratings need to be characterized nondestructively, and the grating areas scanned to ensure uniformity. The measurement system should work for surface relief and volume holographic gratings in various material systems. We describe a Littrow diffractometer that can perform this challenging task. A narrow-band and highly stable laser source is used to illuminate a spot on the sample. Mechanical stages with high-accuracy encoders rotate and tilt the sample, until the laser beam is diffracted back to the the laser. This so-called Littrow condition is detected through a feedback loop with a beam splitter and a machine vision camera. The grating period and relative orientation can then be calculated from the stage orientation data. With the system properly constructed, and custom software algorithms performing an optimized measurement sequence, it is possible to reach repeatability in the picometer and arcsecond range for the grating period and relative orientation, respectively. By carefully calibrating the stages or by using golden samples, absolute accuracy for the grating period can also reach picometer range.

Speakers

Team Lead, Optics , OptoFidelity
Jun 2

05:10 PM - 05:35 PM

Description

This talk will discuss issues to consider when integrating augmented reality solutions across a large enterprise: commercial, government, or military. Whether or not you have a fully formed technology, integrating an immersive technology solution into a large organization requires more than just focusing on the technology and the end user. We will cover some of the hidden areas of concern you need to know about.

Speakers

President, CTO & Founder , BUNDLAR
Jun 2

05:10 PM - 05:35 PM

Description

There are very few technologies that have truly impacted the way humans live. Telecommunications was one, the Internet was another. Fitness has been the same since the days of Chariots of Fire and the rules we adhere to go back centuries. However, we now have VR (and AR on the horizon) enabling experiences in fitness that we didn’t think possible a short time ago. This is the most exciting time for the fitness industry. It's time to think completely differently about the category. VR has the ability to be the most authentic fitness platform available because of its immersion. Immersion leads to real results. Which is exactly what is needed to help combat a growing sedentary population throughout the world.

Speakers

Chief Product Officer , FitXR
, FitXR