Agenda

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Jun 2

09:05 AM - 09:30 AM

Description

An overview of Magic Leap 2 and how it will power the next leap forward in enterprise AR.

Speakers

VP of Product , Magic Leap
Jun 2

09:35 AM - 10:00 AM

Description

Omni-channel shopping experiences for consumers today lack the real context of the purchase decision. There is significant cognitive load on the consumer to imagine how a couch in a physical store would look in their living room, or how an image of a refrigerator would fit into their kitchen. Join Sravanth Aluru (Founder & CEO) from Avataar as he talks of how the camera has now evolved as the new home page, where consumers will browse, search & discover products in the context of their own space, and compare similar products or mix & match multiple products. Get a sneak-peek at how leading retailers today are using camera AI/CV to bridge the gap between today’s flat screen devices and tomorrow’s wearables.

Speakers

Founder & CEO , Avataar
Jun 2

10:05 AM - 10:55 AM

Description

Though many companies investing billions into metaverse technology are competitors, they share a common interest in creating a shared digital universe. To enable an open future where assets are able to move freely and work consistently across the entire digital universe, the metaverse needs standards that combat fragmentation and preserve openness.

Hundreds of industry leaders are working to enable the transition from the development of 3D assets to metaverse assets and explore the roles open standards and open source software will play in the creation of portable, interoperable metaverse scenes and objects.

Join leaders from The Khronos Group, Academy Software Foundation, and the Worldwide Web Consortium as they discuss how companies, creators, and standards developers can work together to make sure the tools required for an open metaverse are not just available, but ubiquitous and robust.

Speakers

President , Khronos Group
Software Engineer , Microsoft - Mixed Reality Development
Director of Spatial Experiences , UXXR Design
Industry Relations at Epic Games; Ex. Dir. at Academy Software Foundation , Epic Games - Unreal Engine
Jun 2

11:00 AM - 11:25 AM

Description

What we have learned about scaling XR in enterprise: frontline market data, HMD pros/cons, why legacy mobile device management solutions (MDMs) aren’t working for companies, and how to scale your fleet.

Speakers

CEO & Co-Founder , ArborXR
Jun 2

11:00 AM - 05:30 PM

Jun 2

11:30 AM - 01:00 PM

Description

Outlets located throughout the Convention Center & the Hyatt. Food available for purchase. Credit card sales only.

Jun 2

01:00 PM - 01:50 PM

Description

If you’re a founder, you’re probably used to Investors asking all the questions. But in this session we want to flip things around and give the power to the founders. We’ve invited 4 investors who all focus on investing in AR/VR, Spatial Computing and the Metaverse. They will have 2 minutes to pitch their own funds and the areas they’re interested in and then it’s over to you. Want their opinion on the startup you're building? Curious to get their hot take on a specific use case or opportunity? Wondering if they’re tired of defining what the Metaverse means to them? It’s up to you to ask.

Speakers

Managing Partner , Anorak Ventures
Partner , Lightspeed
Partner , FOV Ventures
Managing Director , Verizon Ventures
Jun 2

01:00 PM - 01:25 PM

Description

Whether you're using VR for training employees in the enterprise, educating students in classrooms, or treating patients in hospitals, understanding how you'll grow from pilot stage to full-scale adoption is critical to the success of your project. In this talk, we'll discuss best practices for scaling your deployments from one device to thousands.

Speakers

CEO , ManageXR
Jun 2

01:00 PM - 01:25 PM

Description

The NVIDIA CloudXR SDK empowers developers to deliver highly complex applications and 3D data to low-powered VR & AR devices. We discuss what NVIDIA CloudXR is, how to get started integrating the SDK into your applications, and the benefits customers have shared during their development. We learn from Bentley Systems as they discuss how NVIDIA CloudXR introduces new ways of work while preserving and elevating existing AEC/O workflows for design and building.

Speakers

Technical Product Manager, XR , NVIDIA
Jun 2

01:00 PM - 01:25 PM

Description

Humans have been communicating and working together since the beginning of time. We smile, gesture, use our eyes, hands, and posture to communicate meaning. We come to life when we meet face-to-face. But being together face-to-face has become even harder in today's global environment.
How do you replicate that experience - not the exactness of it, but the essence of it - in a fully immersive experience? What are the pros and cons of the wide array of virtual interactions including avatars, holograms, blended experiences, 3D content, AI and digital twins.
In this talk, the leaders behind Webex Hologram, Elizabeth Bieniek, Director of Engineering Innovation, and Cullen Jennings, CTO/Fellow, share their insights from building the industry's first holographic collaboration system, what it's truly like to interact with holographic colleagues, and share their predictions on what the future in this space may hold for us all.

Speakers

Internal Startup Founder , Cisco
CTO , Cisco

Description

With the upcoming next-gen consumer VR headsets integrated with eye tracking, XR games are expecting huge opportunities of optimizing gamers' experience in many areas like interaction, UI, avatar, visual and graphics. Tobii and Starcade Arcade will share their experience in how to make Starblazer, a space RTS game, more intuitive and immersive, pitfalls to avoid in development and new features to expect.

Speakers

CEO & Founder , Starcade Arcade
Senior Director of Sales and Business Development , Tobii

Description

Discover how brands can use Unity to build and publish real-time 3D experiences that engage their consumers on multiple platforms, whether it’s a web-based 3D product configurator or an immersive VR experience, and guide shoppers along their purchase journey. Thanks to headless integration with Salesforce Commerce Cloud, shoppers can then make their final purchase without leaving their immersive experience. See how Unity and Salesforce are evolving the e-commerce experience.

Speakers

Senior Product Manager, Global Commerce Cloud , salesforce.com
Senior Business Strategy Manager , Unity Technologies

Description

Businesses have boarded the XR bandwagon in the areas of marketing/user experience as well as employee onboarding and training, largely using asynchronous simulations or immersive experiences. Early XR adoption in university courses seems to be either from a technical skill building perspective or from an angle of exploring the possibilities of immersive technologies.

Synchronous learning in VR is largely overlooked at present, yet has many untouted benefits such as the ability to recreate the magic of community, shared knowledge, and belonging, which in-person training and education offered learners for decades. Learning in VR synchronously can be a meaningful way of enhancing immersive technology adoption in academia and industry.

This panel will discuss the various dimensions of integrating VR as the post-Zoom frontier in education and corporate training.

Speakers

Customer Success Manager , VR/AR Association
Head of Learning Experiences & Client Services , Edstutia
CEO , Spatial Ape
Founding Faculty , Edstutia
Jun 2

01:00 PM - 01:55 PM

Description

The Metaverse connects us virtually. It bridges the physical space between us so we can be together, wherever we are. This presentation illustrates our new reality in real-time by embracing immersive technologies, and telling the story of a day in the life of Sophia as she traverses the Metaverse to create meaningful memories with her friends and family and creates hyper-connective pathways to excel in her career from anywhere in the world.

“MetaTr@versal: A Day in the Life” is an innovative live stage play that demonstrates the power of an embodied internet in service of humanity while illustrating the value of interoperability and open standards. This event will feature a cast of industry talent (and some surprises) as the people Sophia encounters in a day in her life. The audience will experience the show through the point of view of Sophia and come out with a vision for how they, too, can embrace the wonders of the Metaverse.

Speakers

CEO/Founder , HRVSTS
Founder and CEO , HRVSTS
Neuroscientist + YouTuber , Johns Hopkins University
Executive Director , XR Women
Creator , The Polys - WebXR Awards
Co-founder / CEO , Mixx Reality
Advisor , Dulce Dotcom
Mixed Reality Technologist , Dulce Dotcom
Co-Founder , MetaVRse
Podcast Host & DC Chapter VP , VR/AR Association
CEO , Realitycraft
Co-Founder , Cause + Christi: Immersive XR Design
Founder, Chief Scientist , All These Worlds, LLC
Founder , Virtual World Society
President , Khronos Group
Founder , GatherVerse
Co-Creator , Cause + Christi: Immersive XR Design
Sr. Dir., XR & Metaverse , Deutsche Telekom AG
Co-Founder & COO , MetaVRse
Jun 2

01:30 PM - 01:55 PM

Description

iQ3Connect and LG NOVA (LG) will present key aspects of joint applications and services for enterprises in the Metaverse. With the goal to drive real-world business transformation, the presentation will discuss challenges and solutions that enable enterprises to create, deliver and consume complex XR applications at scale in the Enterprise Metaverse.

Speakers

CEO , iQ3Connect
Director, Strategy + Operations , LG Nova
Jun 2

01:30 PM - 01:55 PM

Description

Digital identities will determine where, how, and to whom people appear in the metaverse. In these immersive, embodied spaces, avatars will add a new layer of representation and self-expression to our understanding of digital identity. As we work together to build the future metaverse, it will be critical to define and understand people’s expectations around representation, identity, and expression across both 2D and immersive surfaces. This session will explore our approach to tackling hard questions around identity, representation, and self-expression as we work to build the metaverse responsibly.

Speakers

Reality Labs Policy Manager , Meta
Jun 2

01:30 PM - 01:55 PM

Description

Building digital twins of our environments is a key enabler for XR technology. In this session, we will cover a few works, which have recently been developed at InnoPeak Technology, on 3D reconstruction (building digital twins) from monocular images. We first present MonoIndoor, a self-supervised framework for training depth neural networks in indoor environments, and consolidate a set of good practices for self-supervised depth estimation. We then introduce GeoRefine, a self-supervised online depth refinement system for accurate dense mapping. Finally, we talk about PlaneMVS, a novel end-to-end method that reconstructs semantic 3D planes using multi-view stereo.

Speakers

Director , OPPO

Description

Still consumer behavior continues to change, e-commerce continues to grow and virtualization gains traction. What is the future of our malls, stores, and for that matter all Consumer Environments?

Are consumers ready for completely virtual immersive realities, events, and shopping?

What will become of a massive commercial real estate market that contributes $33Trillion to the US economy alone?

While we are dreaming of a long-term virtual meta-reality the near-term mixed reality future is being created inside of the Built Environment.

In this session, Jeremy Bergstein, Vice President of Customer Experience at Resonai, will discuss the future of malls, retail, and consumer venues, and why our the near-term meta-reality will likely be created in our Built World.

Speakers

VP of Global Experience , Resonai

Description

Join a conversation with Executives from Roblox, Meta, Microsoft/AltspaceVR, and Baobab Studios who will discuss their visions for the metaverse and what they're looking for. This panel will be moderated by Maureen Fan, CEO & Founder of Baobab Studios.

Speakers

Game Producer , Meta
Content Acquisition Manager , Roblox
Head of Engagement , Microsoft Mesh
CEO & Co-Founder , Baobab Studios

Description

Companies are often intimidated by implementing VR Training due to the challenges of scaling it. Join PIXO and its panel to discuss how enterprises have overcome these challenges, including:

• Getting buy-in from IT and other stakeholders
• Compliance and security
• Hardware acquisition
• Unique use cases
• How to blend VR with traditional training methods
• LMS Integration
• Identifying relevant content and deploying it remotely
• Cost/ROI

Speakers

Learning & Development, Digital Learning , Chick-fil-A
CEO, Founder , PIXO VR
Learning & Development, Digital Learning , Chick-fil-A
Content Portfolio Director , PIXO VR, Corp