02:55 PM - 03:20 PM
Port 6 creates hardware and software to enable efficient, robust, and intuitive AR interaction. At this talk, they will showcase how these solutions can work as standalone input modalities or be combined to supercharge eye tracking and hand tracking.
User input is one of the many challenges standing in the way of the mass adoption of AR. How will the everyday person interact in Augmented Reality? At Port 6, we research different ways for people to interact in AR and develop the best hardware to detect these interactions efficiently and reliably.
Currently, there are a lot of input methods for AR using built-in sensors of the headset, such as hand tracking, eye tracking, and voice input. However, if we want it to be as transformative as the graphical user interface or the capacitive touch screen, we need to put deliberate thought into building the ideal input paradigm and the needed hardware that might not be in the headset itself.
At this talk:
• We’ll demonstrate how a machine learning algorithm on existing smartwatches can already significantly improve AR interaction.
• We’ll show how it can be combined with eye tracking and hand tracking sensors in the headset to improve interactions even more.
• Lastly, we'll show some of our future custom hardware dedicated to sensing advanced micro-gestures in a small and convenient form factor.
02:55 PM - 03:20 PM
Business, social, and educational organizations are just beginning to navigate the
potential of Web 3 for creating communities, including virtual worlds – both screen-based and in virtual reality. And while the drive to develop photorealistic avatars continues, the question of visual biases that persist in our cultures give argument to cases where flexible and individualized avatar design may allow for greater inclusivity, creativity, and engagement. This presentation will touch on current research looking into the opportunities and challenges of avatar design as a tool for diversity, equity, and inclusion.
02:55 PM - 03:50 PM
Join us for a thought-provoking panel discussion on the impact of extended reality (XR) on the fashion industry and its implications for brands and user engagement. Our panel of experts will delve into the ways in which XR technology is changing the fashion landscape and how it is being used to enhance the shopping experience for consumers. We will also explore the potential for XR to increase sustainability in the industry by reducing the need for physical products, as well as its impact on supply chain management and production processes. Don't miss this opportunity to gain insights and understanding of the future of fashion in the XR era.
02:55 PM - 03:50 PM
Realistic-looking materials are essential to creating virtual worlds that are tactile and inviting. Creating believable materials for 3D objects is a complex problem with several approaches, many of which are either prohibitively difficult to master or unsuited for transmission over the web. Over the past decade, however, Physically Based Rendering (PBR) has emerged as an artist-friendly, intuitive, expressive, and robust technique for adding material attributes to 3D objects.
As part of its stewardship of the glTF standard, the file format known as the “JPEG of 3D,” The Khronos Group has created formal specification extensions for a variety of PBR materials. In this session, members of the 3D formats working group will present the latest waves of PBR extensions, explaining what they can achieve and best practices for using them to create 3D assets. They’ll also discuss how to test for model performance consistency across 3D viewers.
03:25 PM - 03:50 PM
As a long-time technology trend scout, Leslie Shannon knows that the most successful innovations are the ones that genuinely solve problems - without costing too much. So - what problems does the Metaverse solve? When does the cost of the Metaverse become too high? Join Leslie for a practical tour through the various iterations of today's Metaverse and a real-world, concrete evaluation of which Metaverse elements will propel the creation of the unified, problem-solving Metaverse of the future. Spoiler alert: Not all of today's Metaverse iterations are going to make it!
03:25 PM - 03:50 PM
03:35 PM - 04:00 PM
Dr. Paul Chapman demonstrates our novel XR patient leaflets for cleft lip, allowing parents to better understand and visualise their child's surgery. This is a collaboration between the Canniesburn Plastic Surgery Unit, School of Simulation and Visualisation (SimVis), Glasgow Children's Hospital Charity, Cleft Care Scotland and West of Scotland Innovation Hub. The work is published in January’s issue of The Cleft Palate Craniofacial Journal.
In addition, we demonstrate XR technology for working with complex pharmaceutical equipment by creating a digital twin of a typical laboratory.
03:40 PM - 04:05 PM
Industry veterans Amy Peck and Avi Bar-Zeev debate the latest XR, Metaverse and Web3 trends, dissecting the hype, finding the heroes, and maybe even coming out with a new calling. Topics: AI, Web3, Metaverse, Glasses
04:05 PM - 04:30 PM
In 2021, household name brands invested hundreds of millions into virtual real estate and NFTs. This initial boom in investment volume reached a peak in January 2022, and then was followed by an immediate bust. When one of Marriott’s flagship hotels, the Westin Seattle, began researching metaverse platforms, they didn’t fall for the hype and buy empty plots of virtual real estate. Instead, they partnered with one of Meta’s fastest growing virtual worlds, Immerse, to create a user-centric metaverse experience.
In this discussion, learn from Westin Seattle’s Head of Marketing and Immerse’s CEO, Quinn Taber as they share their experience partnering to create the first hotel in the metaverse. As well, they will share why they went against the grain and decided not to sell NFTs but instead focused on the real world, inviting virtual metaverse visitors to book real hotel rooms at their iconic hotel.
04:05 PM - 04:30 PM
The metaverse is here and a paradigm shift from 2D to 3D is happening. Users are moving from content consumption in web and mobile towards content participation in 3D immersive experiences.
3D apps are exponentially more personal and behavioral. Providing users with agency to actively engage with experience. Traditional web & mobile analytics tools are insufficient with this new dimension, there are greenfield opportunities for new metrics in understanding human behavior.
In this talk Tony will discuss:
• The unique challenges and considerations of measuring and analyzing user behavior and data in immersive experiences
• The various methods and tools available for collecting and analyzing user data, including eye tracking, position, biometric sensors, and heat maps
• How to leverage insights from VR/AR content to improve and optimize your 3D apps for success
04:05 PM - 05:00 PM
Throughout this interactive session, the moderator will guide expert panelists as they respond to questions and discuss topics related to Web3 and blockchain technology. Following brief speaker introductions, the floor will open to audience questions, providing attendees with a perfect opportunity to understand specific areas of interest related to this topic.
04:05 PM - 05:00 PM
04:30 PM - 04:55 PM
The promise of VR as the answer to what ails education has been widely touted. Yes, it's immersive and engaging, but do students retain what they learn, and is it a viable scalable alternative?
Welcome to the great debate. Team VR will feature Steve Grubbs, CEO of Victory XR which has already created digital twins for 12 university campuses. Team No VR features John Katzman as an American Ed-tech pioneer s an American EdTech pioneer. He has established numerous companies which assist students with their studies and career choices, including Princeton Review, 2U, and Noodle Partners. But he is not a fan of VR for education. The audience will be persuaded and vote for one side or another in this important debate. Moderated by Robin Raskin, longtime journalist, educator and events creator.
04:35 PM - 05:00 PM
Discover the secrets of success. Any organization focused on piloting, deploying, and/or scaling XR technology would benefit from this presentation.
05:00 PM - 05:25 PM
Metaverse has taken the educational sector by a storm, with Metaverse Universities (Metaversities) and Schools of Metaverse Engineering popping up all over the world and accelerating learning outcomes. We are at the beginning of a fascinating era for teaching and learning; Education sector has traditionally been a cautious adopter, but with Metaverse engaging students in immersive and active, not passive, learning, the future of Metaverse for education looks strong. In this talk, Didem Un Ates will discuss this disruptive technology positive impact for education as well as the reasons and enablers for its rapid adoption.
05:05 PM - 05:00 PM
Enterprise adoption of AR/VR tech is on the rise. And marketing has succeeded in selling to the rest of the enterprise the importance of the customer, meaningful brands, and digitally focused customer value. XR technology has the potential to significantly impact enterprise businesses by providing new ways for companies to improve productivity, increase efficiency, and enhance customer experiences. Regarding productivity, XR technologies can streamline processes by giving employees virtual environments for training, collaboration, and problem-solving. AR can also display relevant information in real time, reducing the need for manual data entry and improving accuracy. For customer experiences, XR can provide immersive and interactive experiences, allowing customers to engage with products and services in new and innovative ways. This can help businesses to differentiate themselves and stand out in a competitive marketplace. In this panel, hear from leading innovation experts and Trigger XR on how enterprise teams are looking to XR to provide immersive and interactive experiences, allowing customers to engage with products and services in new and innovative ways.
05:05 PM - 05:55 PM
Simulation is a critical mainstay of the initial training and maintenance of abilities across the spectrum of healthcare workers. Though healthcare simulation training has historically been dominated by physical manikin-based simulators supplemented by pen-and-paper tabletop scenarios, VR-based approaches have been rapidly adopted over the past few years.
This panel, consisting of healthcare simulation and training leaders from industry (Air Methods, SimX), academia (University of Pennsylvania, University of Nebraska), and government (US Air Force), will discuss their real-world experience in integrating VR-based simulation into their healthcare enterprises. Particular attention will be paid to lessons learned regarding the benefits and challenges of VR in medical training, best practices for both adopters and solution providers, and approaches for facilitating the collaborative generation of VR-based training scenarios in medicine.
05:05 PM - 06:00 PM
Are you sitting on the sidelines trying to understand what the next decade of fashion and beauty will bring? Get a front-row seat to one of the hottest discussions to hit the AWE runway. Hear from today's most relevant brands and from luxury, fashion, beauty, and culture leaders on why fashion and beauty are leading the way when it comes to Metaverse and Emerging Tech adoption. The panel will explore:
• How brands are using virtual spokespeople to connect with new audiences
• What Generative AI has to do with the metaverse and its impact on fashion and beauty
• How gaming is becoming Gen Alpha’s new social network
• How brands are preparing for a future with AR glasses
• Innovative real-world examples that illustrate why fashion, beauty and luxury are leading the way
05:30 PM - 05:55 PM
05:35 PM - 06:00 PM
"Metaverse" has become a loaded term that is often mislabeled and overused. This talk clarifies and identifies the different technologies striving to deploy immersive worlds such as; Web2, Walled Gardens, Spatial Web, Web3, Blockchain, WebXR, Open Metaverse Standards, Interoperability, MetaTraversal, and more.
Understanding these different technologies is important to investors, world builders, marketers, and users. In this talk you will learn how many hundreds of immersive platforms are evolving, what is the different between Web3 vs Web 3.0, and view a framework for accurately mapping the emergence of immersive platforms.